Above is TSG’s 1st Official Podcast, about our Madden 11 LG, the upcoming NCAA 12 Dynasty, Madden 12 LG & a little NBA Finals talk. Unfortunately it took me 2 days to upload the podcast due to having internet issues so my prediction for Game 2 came true (even though off on the score). Check out the video for the 1st Official TSG Podcast. Sorry if bad audio/video this is my first podcast attempt, please leave comments at the bottom of the post.
It is a self evident truth that one cannot hype themselves up for a game sufficiently without knowing the new features it will bring to the table. Battlefield 3 is the sequel we’ve all been waiting for, and it is certainly worth getting excited over. We have seen it in action and for those who haven’t been following it, (and why not?) here’s a brief run-down of the ten reasons why you should start getting yourself psyched up for Battlefield 3.
An animated affair
Have you seen the gameplay footage for Battlefield 3 yet? It really speaks for itself. The new ANT animation system adopted for BF3 brings the game’s animations to life like never before. Forget the best animations in a Battlefield title, these look like the best animations in an FPS game yet. Not only do NPCs look realistic, but player actions like crawling (yeah that’s right, prone position makes a return in BF3) and interacting with the environment look as smooth as ever. Continue reading 10 Things To Know About Battlefield 3
The people who make Call of Duty keep promising that they won’t charge you extra to play their hit game against other people. They shoot down any fears that they’re going to turn CoD multiplayer into a pay-per-month subscription service, a la World of Warcraft or HBO.
But starting this fall, series publisher Activision will offer a service you can pay for each month: the premium grade version of something called Call of Duty: Elite (don’t panic… there’s a free version coming too).
Starting as a beta this summer and then launching on November 8, 2011—the same day as the next Call of Duty, Modern Warfare 3—Call of Duty: Elite will be a PC and mobile service that lets players track their stats, compete for real and virtual prizes, and form both social and gaming groups with players from across multiple CoD games.
Elite will be available in two tiers of service, one for paying and one for non-paying Call of Duty multiplayer fanatics. While all of the perks of membership are yet to be announced, that paying group may never have to pay for a Call of Duty map pack separately again. Continue reading What Is Call Of Duty Elite? Will You Pay To Play?
THQ Creative Director for WWE games Corey Ledesma recently spoke to THQ about the new WWE ’12 video game. Here are some highlights:
Q: Take me through your thoughts on how SvR ’11 was received, and what you could/wish your team could have done better?
Cory: We have a lot of pride in the work we put out there, so the team felt very good about WWE SmackDown vs. Raw 2011 being a solid product that fans were going to thoroughly enjoy. We were able to introduce a new mode, called WWE Universe, that we think was a very solid foundation for the future and got a lot of people excited to play the game. Adding dynamic object physics to gameplay was also another major addition that we felt changed the way the game looked and played for the better. All in all, we were generally pleased with how the game was received. With that being said, there were some game areas we were not completely satisfied with and feel need significant improvement. Our fans are intelligent, recognize a lot of those shortcomings as well and let us know about them. Continue reading WWE-THQ Rep WWE ’12 Q & A
There has been rumblings over the past few days that THQ’s new big announcement ahead of E3 was a big one. Since picking up and running with the name in 2004, WWE and THQ today announced that Smackdown vs. Raw will no longer be used as the name for the annual wrestling game series. Smackdown vs Raw has become the best-selling wrestling series of all time, but THQ has felt the brand has stagnated, fans complaining about lack of change, morphing, unrealistic physics, amongst other things. The brand war theme as well had grown old, especially with the WWE dropping the emphasis on brand war, even dropping the SD vs Raw PPV Bragging Rights used to promote the game. It will take on a much simpler name starting this year with WWE ’12, which will still be developed by Yuke’s. Continue reading THQ Drops SD vs Raw, Rebrands As WWE ’12
NetherRealm Studios has announced that today it has released a “Hot Fix” for its latest installment of the MK Franchise on both the Xbox 360 & PS3. This hot fix is before the upcoming full patch and DLC for the years hottest fighting game. Things are looking good for this game as they could have just waited until June for the patch to arrive (hopefully solving intermittent lag issues) but they decided to do some minor tweaks and tuning ahead of that. Kung Lao has been dominating tourneys, Baraka and Sheeva are very low on the tier lists. With this update & the one to come it looks like it has solved this issue.
The first two downloadable characters will be Kenshi, a blind swordsman first introduced in Mortal Kombat: Deadly Alliance, and Skarlet, a red female character based on a glitch in Mortal Kombat II. Besides the patch, the upcoming DLC also contains some “free stuff”. Skarlet was actually added to Mortal Kombat following a glitch in a previous game, which would turn Scorpion, Sub-Zero, Reptile and some of the female characters red. The character was eventually released in the Mortal Kombat 3 game, but as she was left unnamed, the community decided to call her Skarlet. There had been previous reports that Skarlett would be appearing in the Mortal Kombat game, but she wasn’t officially announced until March 27th. Continue reading Mortal Kombat HotFix (May 22), Full Patch/DLC Coming In June
Mortal Kombat: Legacy brings to life the complex and rich history of the gaming world of MORTAL KOMBAT. Shao Kahn and Shang Tsung are obsessed with reigning over various realms (parallel universes) and the winners of Mortal Kombat competitions are granted supreme control over these worlds. The Earthrealm (Earth) is an unconscious participant in this competition and only a few select humans understand the consequences of losing Mortal Kombat and what it will mean to Earth. In a universe with powerful evil sorcerers, cyborgs, Gods and movie stars, this Mortal Kombat digital media series drives a cohesive understanding of what this Universe is all about. Continue reading Mortal Kombat Legacy: Live Action Show Based On MK Universe (Episodes 1-6)
Jon Robinson over at ESPN, recently had an Q & A interview with the developers of Madden 12 at EA Day. Here is some of what they had to say:
Jon Robinson: What’s the first thing people are going to notice about the new tackling system in the game?
Phil Frazier: First thing people notice when they pickup “Madden” or “NCAA” this year is that our hits have visual impacts. It’s because you see our players carry their speed through the point of contact. In past games, once they were two-to-three yards away from contact, you would literally get sucked into a tackle animation and that tackle animation was at a speed that was recorded in our motion-capture studio, and sometimes that speed was slower than what your guy on the field was running. Then on the defensive side, one of my personal frustrations has always been trying to rush as a defensive end. I always felt like I had to run away from a blocker if I didn’t want to get caught in an animation. Now I feel like I can take a better angle if I’m taking an outside rush, and I don’t feel like I’m just going to get sucked into a block. This enables me to take more realistic angles and gives me a better shot at getting to the quarterback. Continue reading Madden 12 Gameplay Q&A (ESPN)
Jon Robinson had an interview with Patrick Peterson, Rookie CB of the Arizona Cardinals & the highest rated rookie in Madden NFL 12. Robinson known as a video game football nut since Bo Jackson in Tecmo bowl had this to say in his blog & interview over at the “mothership”:
I’ve been obsessed with cornerbacks ever since I first saw Lester Hayes dip his hands in a bucket of Stickum.
And growing up in the Bay Area, I’ve seen some greats run by me backwards, from a young Ronnie Lott to Mike Haynes to even a season of Deion Sanders.
Next in line to go “primetime” is the Cardinals first-round pick, Patrick Peterson. With P-Squared, we’re talking ball hawking, blanket coverage, and the type of return skills that make you think back to the days of Deion dripping in jewelry.
But I’m not the only one high on Peterson, as “Madden NFL 12” ratings guru Donny Moore has informed me that Arizona’s electrifying corner will be the highest-rated rookie in the game with an 82 overall, including 97 speed, 96 agility, 93 acceleration, 93 jumping, 77 catching (highest for any rookie CB), and 91 return. In terms of his defensive skill set, Peterson clocks in with 89 man coverage, 82 zone coverage, and 90 press.
Not bad for a kid who grew up gaming, dreaming of the day when he’d finally see his face in the “Madden” franchise.
“When I was a kid, my grandmother bought me and my brother every game that came out for PlayStation,” he told me at a recent EA Sports event showcasing “NCAA Football 12.” “We had like 72 games in our room, and we’d just play everything. My favorite was ‘Grand Theft Auto,’ but then my grandmother banned us from playing that game once she found out what was going on. So we’d play games like ‘Madden’ at home, but then sneak over to a friend’s house to play ‘GTA.’
“I have the PlayStation 1, PlayStation 2, and the PlayStation 3, and when Sony comes out with another system, I’ll get that one too. I guess I’m just a PlayStation kind of guy.”
Continue reading Patrick Peterson Garners 82 Overall As Madden 12’s Top Rookie (ESPN)