Category Archives: EA

Madden 15 Gameplay: Washington Redskins (Jesmonkey69) vs Minnesota Vikings (x7xJay Killax7x)

x7xjaykillax7x (Min) vs Jesmonkey69 (Was) in an unranked game on Madden 15! Full game! Go to http://www.thesimgamer.com to see our website. Like the video, subscribe & follow jaykilla on twitch @ twitch.tv/x7xjaykillax7x

Madden 15 Gameplay: Lions vs Raiders & Lions vs Bengals

Some Madden 15 Gameplay featuring the Detroit Lions (rio the king638) vs the Oakland Raiders (BoRaiders) & the Detroit Lions (rio the king638) vs the Cincinnati Bengals (Cincy life). Rio is stepping up his game, trying to shake his Overall 31 Ranking in the TSG Madden 15 CF Power Rankings. Checkout the gameplay, like & subscribe on youtube please!!

TSG FIFA 14 Tournament Formation

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As the TSG Madden 25 Franchise came to another great finish, and with no NCAA 15 this year, the members of TSG were still looking to compete and found a great opportunity in FIFA14 to do so. First let me say that I am amazed at how good the game is, I had no idea, and with this Summer being a World Cup Year, it just gave me a all new prospective for soccer as a whole. The EA Access app dropping giving all users availability to download and play FIFA was perfect for those to get a chance to play such a GREAT sports title.
Spending most of my days while waiting for Madden 15 updates and roster releases, I’ve been battling with Jersey Rebel,Tonic222, and King 5x Champ, I took it upon myself to create and manage aTSG FIFA Championship Tourney for all that were interested. Continue reading TSG FIFA 14 Tournament Formation

TSG’s “Killuminati” Podcast – Episode 1: Introducing The Killuminati

TSG is comprised of many “Kliq’s”, the Cartel, BH, Killuminati, New Bloods & the Originals just to name a few. As Madden 15 approaches, Killuminati’s own Twon da Don or the Killuminati’s mouthpiece as we call him, delivers his & their 1st, very weird, very odd, somewhat disturbing Podcast.

TSG Fifa 14 World Cup, Round Robin Results & Elimination Round Bracket

The results are in from the Round Robin Round of the TSG Fifa 14 World Cup. Some teams dominated while other teams completely stunk up the joint (like me). We are onto the Elimination Round, check below to see how the standings ended up after the Round Robin & who plays who in the Elimination Round.

Round Robin Results
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bracket

TSG Pressbox: Episode 1

The 1st episode in our newest podcast. TSG Pressbox, an NFL 32 style podcast dealing with all the goings on in Madden 15 & TSG. This podcast is hosted by BoRaiders & features a panel of ORIG1NAL HAWK, Mr Mckay21 & x7xJay Killax7x. In this episode they talk about overrated & underrated players & teams, along with their thoughts on Season 1 Division winners. Make sure you hit the like button on youtube & subscribe on itunes (click here to subscribe).

 

TSG Madden 15 CF, Franchise Players: Episode 1 & 2

BoRaiders makes his Madden 15 video debut, with his 1st 2 videos in Bo’s Corner, introducing a new series, “TSG Franchise Players”.  In this series Bo breaks down each team’s franchise player, their coaches predicted stats, mixed with a little bit of his own. Enjoy!

More on EA Sports UFC Gameplay Features

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At last June’s E3 eight core gameplay features were revealed by EA Sports for their first UFC title. Quite a lot of time passed – understandable given there was about a year until expected release at that point – before the company followed up with some more significant news on the game. A trailer was recently released going over many of those same concepts and now more detailed descriptions of those areas have been provided. 

Precision Movement
The first step to putting you in control of realistic, world-class fighters is creating believable movement.

Partnering with the EA SPORTS FIFA team and leveraging all new EA SPORTS IGNITE technology, EA SPORTS UFC has created a locomotion system that eliminates sliding and skating around the canvas and instead emulates the complex footwork of a real fighter.

“This new locomotion system creates the sense that when someone throws an overhand right, they’re really planting their foot, transferring the power up through their leg, into their arm, and ultimately into their opponent’s face,” explained Creative Director Brian Hayes. “It sounds like a really simple thing, but it wasn’t something we had really done before.”

Not only will a fighter’s movement create a more believable athletic performance, but the design team also took special care to give the user as much control over that movement as possible, drawing a line between regular locomotion and fight-specific maneuvering.

“We could have just mo-capped a guy moving around like Frankie Edgar, bobbing, weaving, slipping jabs – and all you had to do was move around the left stick to make that happen. But you probably wouldn’t feel like you had that much control and he’d be doing all that stuff on this own,” he continued. “We had to put the onus to be defensive on the user. If you want to slip, move, and bob your head like Frankie Edgar you won’t be able to do that just using the left stick. You’re going to have to flick the left stick to dodge left or right or backwards, or use the left trigger and the left stick, to slip punches while just standing in place.”

Full-Body Deformation
One of the toughest features to realize, but also one that best represents the realism that next-gen tech offers, Full-Body deformation will be the exclamation point on every strike and submission battle. Full-Body Deformation allows a fighter’s flesh to react as it would in reality, displacing or rippling when met with the impact of a blow or the pressure of an opponent’s submission attempt.

“MMA is unique in the sense that we only have two fighters facing each other at a given time as opposed to 10 basketball players on a court, or 22 soccer players on a pitch,” pointed out Hayes. “So we wanted to take the opportunity and ask, what are some things we can do with two human characters that aren’t wearing jerseys, pads, or helmets? We wanted something to show that we were really pushing the boundaries with this new technology.”

Real Damage
Forget always looking up at the HUD. Damage in EA SPORTS UFC will look better than ever and give gamers the perfect ammunition for trash-talking their opponents during a fight.

“If someone’s laying into your legs, you’ll be able to see the really painful looking contusions on your fighter’s legs. Same with the body – you’ll see a lot of bruising there. And of course on the face we have a variety of cuts and swelling. It’s all there and it looks better than it ever has before,” said Hayes. “The blood is also physics-based, so if a fighter gets cut on the bottom of some ground and pound, you don’t just see random blood appear on the ground – it actually flies out of a fighter’s cut, lands on the mat and you can watch it the whole way. “

No matter how much damage a fighter absorbs, gamers can rest assured they’ll always be able to go the distance, so long as they manage to stay conscious.

“We decided not to have any doctor stoppages in EA SPORTS UFC. People will have different opinions on this, but we ultimately didn’t want to rob the user of the chance to make it to the end of a fight or score a wicked comeback because the AI of an Octagon-side physician decided they couldn’t continue,” he added. “You’ll recoup right away after your fight, so if you’re playing in an online tournament, you won’t carry that damage over to your next bout.”

Exertion
A staple of any great fighting game, exertion will be a lot more intuitive in EA SPORTS UFC and like Real Damage, provide you with the visual cues to know your fighter is expending a lot of energy without having to glance up at the HUD.

“Aside from being a lot more intuitive, we’ve also made it specific to fighters,” added Hayes. “At the end of a five-round fight that had an incredible pace, you’ll still see veins bulging out on Frankie Edgar, but you won’t see him sucking wind. Hector Lombard on the other hand might have to take some time off here and there otherwise he’ll be pretty tired by the end.”

New Golf Game Coming to Xbox One and PS4 This Spring

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While there will be no usual golf game from EA Sports this year – as they transition away from Tiger Woods and attempt to launch in strong fashion on the new systems in 2015 – the new generation won’t be going without golf after all.

 

HB Studios, who has partnered with Electronic Arts in the past, most recently developed Rugby World Cup 2011 and the infamous NBA Baller Beats. They have also contributed to games like Madden and FIFA on the Wii and other EA Sports tiles that made their way onto secondary platforms including PS2, PC, and PSP.

Their latest effort is The Golf Club which will release on Xbox One, PlayStation 4, and PC this spring. Being described as a simulation the game will include a course creator with final designs able to be shared and used in online matches. Tournaments and Tours can be customized and shared as well. Also touted is practically zero load time between holes, challenges vs friends, and social media integration. Check out some early videos highlighting gameplay and the Course Creator.

Lack of NFL License News Raises Questions

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Almost two years have passed since the NFL extended the exclusive video game license with EA Sports. At the time the events made it obvious that the satisfied partner in the relationship was the NFL and not EA. It was evident that EA would later seek to secure much more favorable terms come negotiation time.

An extension to the exclusive license has still not been announced. In the past that news has come in February (2008 and 2011) each time two years in advance of expiration. Now though the current deal is set to expire next month and there have been no updates from either side on how things will proceed. 

EA had the leverage going into the process. The NFL has been happy with the partnership to date. The exclusive deal has brought in four times as much money each year as when multiple licensees paid in and they’ve been able to enact a level of control over the product that projects the image the league desires. The NFLPA loves the arrangement too because it brings in the most money possible. For the league to turn to a different company would mean likely no NFL game on the market for at least two years and that is an unthinkable scenario.

Unlike partnerships related to apparel, uniforms, beverage, and the like there is a turnaround time and a greater sense of uncertainty that would come with switching video game developers. Though now they are expected to extended NFL Sunday Ticket with DirecTV at one point they strongly considered going elsewhere with it when DirecTV questioned its value. That is similar to how EA Sports has felt as development costs increased coupled with shrinking sales. The common thread however with how the NFL handles its brand is exclusivity. It would go against their M.O. to open up a license to multiple parties.

That doesn’t mean it couldn’t happen. EA Sports has no reason to pay a premium for the exclusive when the threat of competition is thin even if other companies had the opportunity to buy in. The investment for a new company to begin from scratch would be enormous beyond whatever enter fee there would be for the license and then there would only be the potential of splitting the pie with EA who has one of the strongest brands in gaming history with Madden. Still it’s a more realistic scenario than new serious competitors entering the field in other sports.

EA Sports continues to develop Madden NFL 15 and there have been no indications that the license is in question for this year. At the very least they seem to have secured a limited extension yet there has been no official announcement of details. That they have avoided addressing the topic suggests there very well could be a change to the status quo and the news on that being held until the completion of the NFL season and the expiration of the previous deal. Neither side gains from the perception of uncertainty so if an agreement for extending the exclusive has been reached there would have been no reason to hold an announcement back.

No one should get their hopes up too high of a change to the way the NFL license is handled and who will be involved developing officially licensed games. However there is reason to believe that a change of sorts is plausible. February or early March would be the time when details will have to be shared regarding any parties attached through a deal.