By: Brian Ekberg
If you’ve been following the press coverage so far, you know that Forza Motorsport 4 is Turn 10 Studios’ biggest game yet. In fact, it’s so big that, despite the hundreds of stories, interviews, and videos that have appeared about Forza 4 since we officially announced back in December, there is still so much to talk about. We know there is plenty you want to know about Forza 4 and, in our brand new FM.net feature Forza Motorsport 4: Under the Hood, we’re going to shed as much light as we possibly can on those unanswered questions.

Each Wednesday for the next few weeks, we’ll be running a new segment of a lengthy interview I recently conducted with Turn 10 creative director Dan Greenawalt. In each edition we’ll be tackling a variety of subjects from around the Forza 4 universe… from a deep dive into the updated physics of Forza 4 to detailed explanations of Forza 4’s brand new game modes and much more.
While our goal for this series is to answer many of the common questions we’ve seen pop up on a regular basis online, we know you’ll always have more questions for us. That’s why we’re opening up the final edition of the Under the Hood series to you, the Forza Faithful. There we’ll be answering questions sent from our readers. If you’ve got a question you’d like to have answered, send us an e-mail to forzafb@microsoft.comwith the subject line “UNDER THE HOOD”. We’ll pick a number of questions for the final edition in the series and, while we won’t be able to answer every question that comes in, I can promise they will all be read.
In today’s inaugural edition of Under the Hood, we tackle a number of hot Forza 4 topics including the brand new Rivals mode, the return of user-hosted public lobbies, and a couple of burning questions.
Let’s start off with one of my favorite new features in Forza 4: Rivals mode. How would you describe this mode?
Rivals mode is basically a combination of career events, time trials, and multiplayer. It allows you to play against your friends in a diverse group of challenging events, even when your friends are offline. Your friend is represented on track by a ghost, but not one of our classic transparent “jellyfish” ghosts. It’s a fully liveried car–more similar to how Forza 3 multiplayer races work when you have them set to “collisions off.” Continue reading Forza Motorsport 4: Under the Hood Part 1 →