Turn 10 has released the newest car pack for Forza Motorsport 4. The May Top Gear Pack is not included as part of the Forza Motorsport 4 Season Pass, which concluded with the April Alpinestars Car Pack. Season Pass owners will need to purchase the May Top Gear Car Pack separately. The May Top Gear Car Pack will be available May 1 for 560 MS Points ($7 USD). Be sure to check out the video below:
Porsche is returning to Forza Motorsport! Today we’re unveiling the first look at the Forza Motorsport 4 Porsche Expansion Pack, which will arrive on Xbox LIVE on May 22, featuring content and gameplay experiences solely dedicated to one of the world’s most iconic automotive brands.
First up, the cars. The Forza Motorsport 4 Porsche Expansion Pack will feature 30 incredible Porsche models for you to collect, drive, and customize, including two models announced today: the 2010 Porsche 911 Sport Classic and the 2010 Porsche Boxster S. Seven of the 30 Porsche models that will be featured in the Porsche Expansion Pack are brand new to the Forza franchise—look for more car details to be revealed in the coming weeks.
The Porsche Expansion Pack is more than just cars, however. The pack will also feature 20 brand new Porsche-centric events to be added to your Forza 4 career, as well as 10 new Xbox LIVE Achievements (worth a total of 250 Gamerscore points) all centered around Porsche. In addition, players can expect to see Porsche models in the AI field when racing in events, as well as integrated into Forza 4’s level reward structure.
“I beat you,” said one of my Turn 10 colleagues one morning this week as I coming in to work and parking myself at my desk.
It took me a moment to realize what he was talking about. On the previous day, our newest batch of Rivals Mode events went up in the Forza 4 Rivals Mode Community Monthly channel—and he had spent some time beating the times I had previously set. (Incidentally, one of the fun parts about knowing exactly when the Community Monthly Rivals Mode events go is up is setting leaderboard times early—when you can pretend you’re an elite Forza 4 driver, even if the illusion is fleeting and, within minutes, you find yourself back in the middle of the pack, where your skill level naturally dictates).
Immediately, I felt the flush of anger creep up my neck. If you know anything about me, you know that I’m a sore loser; one of the sorest around, I’ll admit. It’s a character flaw that I acknowledge openly and have long tried to improve, to little avail. So when my co-worker mentioned that that he’d taken down my time in the Rivals Mode events, I knew that I needed to get online as soon as possible and reclaim my crown. It’s one of the consistently engaging things that makes me come back to Forza 4 on a daily basis—a primal response to that eternal, narcissistic question, “Who can I prove that I am superior to today?”
Welcome to another edition of “Under the Hood,” our multi-part interview about Forza Motorsport 4 with Turn 10 creative director Dan Greenawalt. If you missed the previous installments in the series, you can get caught up here and here. Today’s edition completes our one-on-one interview with Dan—in our next edition, Dan will be answering YOUR questions about the game. Today we cover a hodgepodge of topics, including a look at the AI in Forza 4, an explanation about headtracking and a new feature that you Forza photographers out there are going to love.
Last night, in a sort of prelude to PAX and Halofest, Microsoft showed off both a slice of the “343 Guilty Spark” mission of Halo: CE Anniversary Edition (it’s exactly like you remember it, and at the press of a button it’s exactly like it was, thanks to the ability to toggle between remake and original versions of the game) and a bit of cross-promotional fan service. Namely, Halo references in Forza Motorsport 4.
Specifically, fans can unlock an ultra-detailed Warthog (taken from Halo 4) for the game’s garage viewer mode. This Kinect-enhanced viewing experience includes the ability to toggle just about every working part of the vehicle as well as hear detailed profiles of its parts and service history narrated by Jen Taylor, the voice of Cortana. However, the Warthog is strictly for viewing only and can’t be raced, for better or for worse.
Well, it can’t be driven in Forza, anyway. But the fact that this Warthog is derived from Halo 4 is the first concrete detail we’ve heard about the next game in the series. Clearly this indicates that 343 intends to draw on the existing Halo sandbox to a certain degree. While the game’s teaser hints at Master Chief exploring a mysterious new world, it looks like familiar human military tech will factor in somehow, meaning that — if nothing else — the Chief won’t be initiating a new fight completely on his lonesome. So that’s something, right? Check out the reveal video below:
I’ve been waiting to write this Forza Garage Roundup from my first day at Turn 10 a few months back, the moment I heard that one of the cars I love most—and that you, the community, have wanted for ages—was coming to Forza 4. One of the great things about being both a Forza Fan and a car guy is that even though I work here, I can occasionally geek out just as hard as you guys when it comes to the cars we’re including in this game.
Even the returning cars are pretty awesome, in my opinion, because I have serious love for the classic J-tin. The Hakosuka is definitely my favorite historic Nissan, and with the new lighting engine and customization options, it just looks great on the track and in any photo mode homespace. And then there’s the AE86, which has become the car of choice as the whole studio has gotten sucked into Rivals Mode drifting against each other, with the studio’s ace tuners and drifters going all out.
But I’m just delaying the inevitable by talking about the returning cars first, because no matter how great they are, we all know that the 1994 Nissan 240SX SE is the real star of this week’s Forza Garage lineup. And for many of you, it’s going to be the star of Forza Motorsport 4 itself. But whether you’re a die-hard drifter or not, the 240SX is a car that can do way more than just drift. It’s a blank slate for customizers, with a bunch of body kit options, and lots of powertrain options as well. Plus, I have to say the new model just looks great. Our car modelers are incredible, and the shots we’ve taken in game of the 240SX are sometimes almost indistinguishable from real life. There’s more to come in the future as we get the green light to reveal more in-game shots of new cars, but check out the taste of things to come with the shot of the 240SX below in its full glory, opposite-locked, and moving sideways, just like these Nissans will be doing in mass come October! Continue reading Forza Garage Thursday Roundup 8/25/11→
If you’ve been following the press coverage so far, you know that Forza Motorsport 4 is Turn 10 Studios’ biggest game yet. In fact, it’s so big that, despite the hundreds of stories, interviews, and videos that have appeared about Forza 4 since we officially announced back in December, there is still so much to talk about. We know there is plenty you want to know about Forza 4 and, in our brand new FM.net feature Forza Motorsport 4: Under the Hood, we’re going to shed as much light as we possibly can on those unanswered questions.
Each Wednesday for the next few weeks, we’ll be running a new segment of a lengthy interview I recently conducted with Turn 10 creative director Dan Greenawalt. In each edition we’ll be tackling a variety of subjects from around the Forza 4 universe… from a deep dive into the updated physics of Forza 4 to detailed explanations of Forza 4’s brand new game modes and much more.
While our goal for this series is to answer many of the common questions we’ve seen pop up on a regular basis online, we know you’ll always have more questions for us. That’s why we’re opening up the final edition of the Under the Hood series to you, the Forza Faithful. There we’ll be answering questions sent from our readers. If you’ve got a question you’d like to have answered, send us an e-mail to email@example.com the subject line “UNDER THE HOOD”. We’ll pick a number of questions for the final edition in the series and, while we won’t be able to answer every question that comes in, I can promise they will all be read.
In today’s inaugural edition of Under the Hood, we tackle a number of hot Forza 4 topics including the brand new Rivals mode, the return of user-hosted public lobbies, and a couple of burning questions.
Let’s start off with one of my favorite new features in Forza 4: Rivals mode. How would you describe this mode?
Rivals mode is basically a combination of career events, time trials, and multiplayer. It allows you to play against your friends in a diverse group of challenging events, even when your friends are offline. Your friend is represented on track by a ghost, but not one of our classic transparent “jellyfish” ghosts. It’s a fully liveried car–more similar to how Forza 3 multiplayer races work when you have them set to “collisions off.” Continue reading Forza Motorsport 4: Under the Hood Part 1→
First, let’s get some business out of the way—have you seen the Forza Motorsport 4 Cars Page on ForzaMotorsport.net yet? No? Well hop on over and check it out, because it’s where the Forza Garage cars are going to show off their stuff, with write-ups providing interesting and (hopefully) amusing information about each car. Eventually, all of the cars in Forza Motorsport 4 will be listed on the Cars page, but while we’re working on rolling out the all of our revealed cars on the Cars Page, we’ll keep releasing cars in the Forza Garage series so readers of this site and our official Facebook and Twitter pages can get the absolute latest car and track reveals. Also, make sure to check out tomorrow’s Week in Review as we have some special shots lined up of the 1999 Lotus Elise Sport we revealed on Monday.
Now, onto today’s cars. We started off the week with rear-drive and lightweight Japanese cars, then took a detour through the heartland of American muscle, and hopped over to Italy for some exotics of both large- and small-bore. We’ve been all over, so why not go back in time? The late 1950s were a golden era in sportscar racing, where some of the most famous drivers competed in cars that were both gorgeous as well as fast. Skinny tires and no aerodynamic aids meant that the racing was raw, exhilarating, and dangerous—for both spectators and racers. It took a brave person to get behind the wheel of any of today’s cars, because not only did you have to cheat death to win, you also had to go wheel-to-knockoff-wheel with some of the greatest machines and most skilled drivers of any era.
You measure your life one hot-lap at a time. You spend your waking hours daydreaming about custom liveries, and your evenings bringing them to life with Forza’s powerful livery editor. You search for an ideal tune that will give you that last tenth of a second. Crossing the finish line first isn’t your only goal.
Racing and Rivals
Forza Motorsports 4’s 16-player multiplayer brings new intensity to your on-track battles. No friends to race with on the track? No problem. New Rivals Mode means you’ll never run out of things to do with your friends—even if they aren’t online. Respond to challenges from your friends next time you fire up the game. Continue reading Friends And Rivals in Forza 4 Community→
The Hockenheimring is the site for many different racing series, and now Turn 10 is excited to announce that it’s going to be the site of even more racing: as an incredibly detailed and lifelike track in Forza Motorsport 4, coming October 2011. Painstakingly recreated by Turn 10’s talented track team, Hockenheimring is a high-speed track with little elevation change and plenty of places to pass, and it’s sure to bring another welcome challenge to Forza racers everywhere.