Category Archives: UFC

EA UFC Reveals Mystery Fighter, Father Of MMA, Bruce Lee

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EA Sports has been teasing the addition of a mystery fighter for the upcoming launch of the UFC franchise and the clues made it immediately obvious that it would be Bruce Lee. Today the company confirmed that Lee will be on the roster available immediately to those who pre-order (unlockable by completing Career mode for those who don’t) and playable in four different weight classes (Fly, Bantam, Feather, Light). The deal is being offered through all retailers including Amazon however nothing has been mentioned pertaining to digital purchases. 

Along with that news the company has confirmed the release date as June 17. That’s technically the last day EA would be able to release it without slipping out of spring – which they have promoted as the scheduled time frame all along.

In 2004 UFC president Dana White stated that he believed Lee was the “father of mixed martial arts” for his blending of styles so with that in mind it’s not a huge surprise that he would look to include him in a game out of respect and for the attention it would generate. The UFC even sells official Bruce Lee merchandise so the connection has been there.

Lee has been one of the most downloaded created fighters in Fight Night and MMA but this year EA removed the feature and those with a cynical point of view will say his addition was the reason why. Regardless it’s questionable whether his presence will make for a legitimate selling point for consumers when he obviously never had any association with UFC (formed 20 years after his death) – and early reaction to the news appears decidedly mixed – but it’s a big name that will clearly be pushed hard in the marketing campaign.

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EA Sports UFC Feel The Fight Trailer

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Last month a trailer focusing on the realism in fighters was released for EA Sports UFC. Today the company has pushed out a new one that centers on the “Feel the Fight” tagline which was described through eight features at last year’s E3. There is still no release date set for UFC, which is coming to PS4 and Xbox One, however it’s now expected to be early-mid June.

The second video in our EA SPORTS UFC Gameplay Series spotlights the different ways a fighter’s body reacts when being pushed to its limits and beyond inside the Octagon. Watch our athletes act, react and compete in with an unprecedented level of realism. Not every win in our game is going to be pretty and you’ll need to pay the price if you’re going to come out on top.

 

More on EA Sports UFC Gameplay Features

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At last June’s E3 eight core gameplay features were revealed by EA Sports for their first UFC title. Quite a lot of time passed – understandable given there was about a year until expected release at that point – before the company followed up with some more significant news on the game. A trailer was recently released going over many of those same concepts and now more detailed descriptions of those areas have been provided. 

Precision Movement
The first step to putting you in control of realistic, world-class fighters is creating believable movement.

Partnering with the EA SPORTS FIFA team and leveraging all new EA SPORTS IGNITE technology, EA SPORTS UFC has created a locomotion system that eliminates sliding and skating around the canvas and instead emulates the complex footwork of a real fighter.

“This new locomotion system creates the sense that when someone throws an overhand right, they’re really planting their foot, transferring the power up through their leg, into their arm, and ultimately into their opponent’s face,” explained Creative Director Brian Hayes. “It sounds like a really simple thing, but it wasn’t something we had really done before.”

Not only will a fighter’s movement create a more believable athletic performance, but the design team also took special care to give the user as much control over that movement as possible, drawing a line between regular locomotion and fight-specific maneuvering.

“We could have just mo-capped a guy moving around like Frankie Edgar, bobbing, weaving, slipping jabs – and all you had to do was move around the left stick to make that happen. But you probably wouldn’t feel like you had that much control and he’d be doing all that stuff on this own,” he continued. “We had to put the onus to be defensive on the user. If you want to slip, move, and bob your head like Frankie Edgar you won’t be able to do that just using the left stick. You’re going to have to flick the left stick to dodge left or right or backwards, or use the left trigger and the left stick, to slip punches while just standing in place.”

Full-Body Deformation
One of the toughest features to realize, but also one that best represents the realism that next-gen tech offers, Full-Body deformation will be the exclamation point on every strike and submission battle. Full-Body Deformation allows a fighter’s flesh to react as it would in reality, displacing or rippling when met with the impact of a blow or the pressure of an opponent’s submission attempt.

“MMA is unique in the sense that we only have two fighters facing each other at a given time as opposed to 10 basketball players on a court, or 22 soccer players on a pitch,” pointed out Hayes. “So we wanted to take the opportunity and ask, what are some things we can do with two human characters that aren’t wearing jerseys, pads, or helmets? We wanted something to show that we were really pushing the boundaries with this new technology.”

Real Damage
Forget always looking up at the HUD. Damage in EA SPORTS UFC will look better than ever and give gamers the perfect ammunition for trash-talking their opponents during a fight.

“If someone’s laying into your legs, you’ll be able to see the really painful looking contusions on your fighter’s legs. Same with the body – you’ll see a lot of bruising there. And of course on the face we have a variety of cuts and swelling. It’s all there and it looks better than it ever has before,” said Hayes. “The blood is also physics-based, so if a fighter gets cut on the bottom of some ground and pound, you don’t just see random blood appear on the ground – it actually flies out of a fighter’s cut, lands on the mat and you can watch it the whole way. “

No matter how much damage a fighter absorbs, gamers can rest assured they’ll always be able to go the distance, so long as they manage to stay conscious.

“We decided not to have any doctor stoppages in EA SPORTS UFC. People will have different opinions on this, but we ultimately didn’t want to rob the user of the chance to make it to the end of a fight or score a wicked comeback because the AI of an Octagon-side physician decided they couldn’t continue,” he added. “You’ll recoup right away after your fight, so if you’re playing in an online tournament, you won’t carry that damage over to your next bout.”

Exertion
A staple of any great fighting game, exertion will be a lot more intuitive in EA SPORTS UFC and like Real Damage, provide you with the visual cues to know your fighter is expending a lot of energy without having to glance up at the HUD.

“Aside from being a lot more intuitive, we’ve also made it specific to fighters,” added Hayes. “At the end of a five-round fight that had an incredible pace, you’ll still see veins bulging out on Frankie Edgar, but you won’t see him sucking wind. Hector Lombard on the other hand might have to take some time off here and there otherwise he’ll be pretty tired by the end.”

UFC Undisputed 3 Roster Reveal: Light Heavyweight Edition

Jon Jones leads a roster of light heavyweights looking to bloody each other up.

THQ’s “UFC Undisputed 3” is one of the most-anticipated fighting games of 2012. And while we can’t wait to jump into the octagon and pound a few polygons into a bloody pulp, we do have some news that will excite fight fans as they wait for the game’s January release. And by news, I’m talking about the game’s roster.

That’s right, ESPN’s Gamer Blog is here with the exclusive roster reveal, as we will break things down division by division starting with Jon Jones and the light heavyweights.

And while Jones was disappointed with his character in past games, this year “Bones” has the reach (and all new strikes!) to devastate opponents, including the right back fist. You’ll also find the likes of Lyoto Machida, complete with his patented front kick, and Antonio Rogerio Nogueira making fools tap with the Anaconda Choke.

The full rundown of the light heavyweights that made the cut in “UFC Undisputed 3” is as follows: Continue reading UFC Undisputed 3 Roster Reveal: Light Heavyweight Edition

Silva Lands UFC Undisputed 3 Cover Via Fan Vote

Throughout September a vote was held for which fighter would adorn the cover of UFC Undisputed 3. Five current title holders were candidates – Frankie Edgar, Georges St-Pierre, Anderson Silva, Jon Jones, and Cain Velasquez. Today at the UFC Fan Expo president Dana White announced that Silva won the vote.

Anderson Silva is the current middleweight champion with a career record of 31-4 and has not lost since joining the UFC in 2006 (a streak of 14 fights). He is also a veteran of Pride – which makes its debut as a mode in the game this year. The Brazilian’s next title defense is not yet scheduled but won’t come until early 2012 – possibly facing the winner of the recent Chael Sonnen vs Brian Stann bout, in which Chael Sonnen won. UFC Undisputed 3 is slated to release in January.