TSG Madden 16 Rules & Settings

SETTINGS

Quarter Length: 7 Minutes (No Acc. Clock)

Difficulty: All-Madden

Trading: Week 8 Deadline (NO CPU TRADES)

Commissioners: Jesmonkey69, Tonic222

Co-Commissioners (Advancers/Auto): Capt Save A Ohh, Cincy life1, Chuunin Ninja

How To Join: Contact Jesmonkey69 or Tonic222 on XBL, GroupMe or this website, you will be subject to an unranked tryout

Weekly Schedule: Advances every MONDAY, WEDNESDAY & FRIDAY @ 11 PM EST

Penalties: PENALTIES WILL BE ASSESSED & GIVEN OUT ON A CASE BY CASE BASIS BY THE COMMISSIONERS. IN REGARDS TO ALL DRAFT PICK PENALTIES ASSESSED FOR RULE VIOLATIONS, THE PERSON PENALIZED WILL BE FORCED TO DRAFT THE WORST PERSON ON THE BOARD RATING WISE IN THEIR DRAFT SPOT.  To see all violations & penalties assessed please check here.

RULES

*RULES IN RED ARE ONES TO BE HEAVILY EMPHASIZED, ZERO TOLERANCE*
*RULES IN GREEN ARE EITHER NEW OR SLIGHTLY MODIFIED RULES*

1.) PLAYER POSITIONING/MOVEMENT:

  • a.)  NO RB should be lined up/depth chart as your #1, #2 WR, #3 WR. a few plays its understandable as Bush, CJ2k & few others do it for a few plays a game (3-4 plays).
  • b.)  LB/DE, only a 3-4 outside LB should be a DE in the 4-3 as per how the NFL works, if a person hasn’t/wouldn’t of played DE then don’t put him there other than the LB Rush Package. UNLESS CHANGED IN POSITION CHANGES IN OFF-SEASON!
  • c.)  CB/FS/SS are interchangeable.  FS/SS cannot play any LB position. UNLESS CHANGED IN POSITION CHANGES IN OFF-SEASON!
  • d.) NO MOVING DL PRE-SNAP (other than shifts) used with the  LB, RB buttons are OK).
  • e.) You may NOT move anyone on defense, other than the person you are user controlling (PRE–PLAY SHIFTS used with the Y, LB, RB buttons & strategy pad are OK).
  • f.) NO RB may be lined up at FB in the depth chart or all game, but any FB can play RB. UNLESS CHANGED IN POSITION CHANGES IN OFF-SEASON!
  • g.) DURING KICKOFF/PUNT RETURNS YOU ARE NOT ALLOWED TO MOVE ANYONE OTHER THAN THE RETURNER. ANY VIOLATION WILL CAUSE THE RETURNER TO BE SUSPENDED FOR 2 GAMES! A SECOND VIOLATION WILL RESULT IN COACH’S SUSPENSION FOR 3 GAMES!

2.) GAMEPLAY:

  • a.) NO NANO BLITZING.
  • b.) NO REPEATED HURRY-UP OFFENSE (More than 2 or 3 times in a row) (unless your down in 4th or under 2 minutes in half/game).
  • c.) NO ONSIDE KICKS UNLESS DOWN IN THE 4th Quarter.
  • d.) NO GOING FOR IT ON 4th DOWN, UNLESS it fits one of these scenarios:
    • 1.) Throughout Game – 4th and 2 or less inside your opponents 40 Yard Line [Dead Man Zone]
    • 2.) 2nd Half – Down by 17 points or more.
    • 3.) 4th Quarter – Down by 9 Points or more
    • 4.) 4th Quarter – Under 4 Minutes losing by any amount.

          ** If you are playing someone who breaks the 4th down rule press pause and use the GROUPME app or XBL Message to contact Tonic222 or Jesmonkey69 and they will dictate the resolution**

  • e.) You can’t hike the ball and just speed burst to the outside with your QB. Try to use the pocket,or roll out with your line.
    • You can’t intentionally drop your QB back 10+ yards just to get receivers open, or to take the ball and run unless getting heavily rushed. DESIGNED RUN OPTION/READ OPTION/VEER IS OK!
  • f.) No Goaline Offense/Defense Unless Inside The 10 Yard Line.
  • g.) NO ROCKET CATCHING PERIOD!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • h.) You MUST maintain a 3:1 Run/Pass Ratio or better (meaning you must average 1 pass to every 3 runs or 3 passes to 1 run), unless in a blowout (21+ Points).
  • i.) MIX UP YOUR PLAYS on Offense and Defense, if you run same plays over and over during a game, then you don’t belong here. Simply mix it up. Don’t be running Quarter defenses during 1st down plays, 2nd down, 3rd down, and so on. Selecting the same formation is also wrong…Like picking I-Form Normal over and over, that’s an example of not mixing it up. Now, we didn’t say you can’t run all game or pass all game…if it’s working against the defense, then by all means do what you want, but mix the formations up. Don’t just run the I-form all game. Try and match up defensive formations to offensive formations EX: 4-3 vs 2WR sets or Dime vs 4WR sets.
    • Defense should be 70% Strength [If your teams strength is Man Coverage you should run Man 70% Zone 30% not more than 70% either way] If your opponent provides a CoachGlass photo of you breaking this rule you will be penalized depending on the severity.
  • j.) DB’s/LB’s are to not make contact with any WR past 5 yards of scrimmage (PI isn’t really called unless the ball is in the air). Granted there will maybe be 1, 2 even 3 unintentionally bumps or tag ups, however you must get off ASAP.
  • k.) Running backwards or parallel to the line of scrimmage & to create separation then running forward IS NOT ALLOWED (A FEW TIMES IS OK BUT EVERY TIME IS JUST TAKING ADVANTAGE OF THE AI)
  • l.) In the NFL, A TEAM WILL NOT RUN PLAYACTION on 3rd and LONG simply because a defense will NEVER bite on it & create multiple easy sacks, NO MATTER how much you run. SIMPLY DOING OTHERWISE IS ABUSING THE AI DUE TO THE DEFENSE ALWAYS REACTING TO THE PA! PLEASE USE GOOD JUDGEMENT!! TRY TO USE FOOTBALL LOGIC WHEN YOU PLAY THE GAME aka BEING SIM.
  • m.) You must rush at minimum 3 players. You cannot pick a play that rushes three players then drop one back into coverage. You can not choose plays that only rush 2 players. NO 10 or 11 MAN ZONES MAY BE PLAYED, THIS IS NOT REAL DEFENSE!!!!
  • n.) In the case that you have to play the CPU you are not allowed to break single game records against the CPU. Not under any Circumstances can you run up the score or break records against the CPU. If any of your players show signs of running up statistics VS CPU then the Commissioners will discipline and suspend accordingly. You can SIM the WIN but Stats and Scores must be Realistic or you will face a penalty.
  • o.) The user who is losing should never allow opponent to score (pull players off, ect.) and/or encourage the opponent to play aggressive in order to get the ball back attempting to get more stats for any player. Creating a statistical game within the actual game is not SIM. Also giving up or “quitting” can effect playoff seedings & end of year awards (which give significant points to player development). If you aren’t gonna try hard & play the game all the way through, LEAVE NOW!!
  • p.) If you have a problem with an opponent, keep it behind closed doors. Contact Jesmonkey69 or TONIC222 we will solve it in a PRIVATE party with u and that opponent. RESPECT!!!!
    • If you are making a complaint about any owner you must, in-game VIDEO and/or CoachGlass the violation as proof, if you do not have proof your complaint will be noted but just verbal from one person will not be sufficient enough for action but with enough verbal complaints an Owner could face  Warning with Penalty if issue continues or Suspension of specific player or suspension of Owner on Auto Pilot or possible Boot. 
  • q.) NO KICKING ARC ALLOWED!!!
  • r.) Double Flat HB Screen:
    • People who are caught creating this play, will be subsequently suspended
    • the play design sends the FB to the flat (up and flat) and then putting the HB on a audible flat… creating an illegal screen

3.) SPECIAL TEAMS:

  • a.) You are 1 fake Punt or FG a game on 4th down & 3 or less. A FAKE ONSIDE KICK will also count as your 1 fake.
  • b.) DURING A PUNT RETURNNO PULLING BACK LINEMEN/GUNNERS PRE-SNAP, once you’re set on a special teams play you are set, like the NFL.
  • c.) DURING A KICKOFF — NO MOVING OF PLAYERS OTHER THAN RETURNER IS ALLOWED, NO SETTING UP BLOCKS BEFORE THE RETURNER CATCHES THE BALL!!
  • d.) NO BLOCKING FG/XP from the outside!
  • e.) You may go for a 2 point conversion on any touchdown, per the new NFL rule moving back the XP to a 33 yard kick.  

4.) TRADING/FREE AGENCY/OFFSEASON:

  • a.) NO DROP TRADES
  • b.) NO TANKING GAMES FOR BETTER DRAFT PICKS!!
  • c.)Traded Players must play at least two games with their new team before it is completely finalized to prevent from poaching. For example: if the Giants and I make a trade then the Giants leave the league the week after, the trade must be reversed. (Cases will be dealt with individually)
  • d.) NO DOUBLE TRADING OF PLAYERS IN THE SAME SEASON (i.e. CARDINALS TRADE FOR N. SUH FROM DOLPHINS THEN CARDINALS TRADE N. SUH TO THE CHIEFS in the same season)
  • e.) 2 TRADE LIMIT PER SEASON, 2 PER OFFSEASON & UNLIMITED DURING THE DRAFT(If you are doing a trade that includes 2 transactions, this will be considered 2 trades)
  • f.) Minimum number of players needed to be on your roster is 46. Team rosters must meet league requirements at all times, no excuses. If your roster does not meet league rules, you will have to make roster adjustments including cutting high-profile players to get under the cap enough to field a full roster. If your roster is below the limit, you will not be able to process any trades and are subject to possible penalties.
  • g.) You are NOT ALLOWED to cut players and then re-sign them to a cheap one year contract during the Season (You must wait until Offseason Free Agency if you plan on cutting a player to re-sign him to a different contract)
  • h.) Any player acquired by trade or offseason free agent signing must complete a full season on your team before he can become eligible for Trade. Free Agents signed to contracts in offseason must be on your roster for a season
  • i.) You may NOT trade players drafted in the 1st, 2nd or 3rd round the year they are drafted. They must play 1 season on your team

5.) SPORTSMANSHIP:

  • a.) Winning teams, when the game is effectively over (less than 2 mins left to go and a 17+ point lead), need to kneel the ball or run the ball to finish the game clock out. Passes being thrown to run up the score for the winning team or tosses/pitches that are intentionally being run to score will lead to immediate suspension/choice of disciplinary action by the commishes.
  • b.) You CAN NOT RUN UP THE SCORE!!! If you have a 4 possession lead or more you must play accordingly. Use conservative play calling just as they would do in the NFL or put your subs in and run the ball to keep clock running, as finishing the game with healthy players becomes priority in this situation.
    • This does NOT mean you have to run the ball all three plays. You can always attempt to gain the first down but there is a difference between being aggressive and trying to get first down to continue running clock.
    • Accumulating stats for your rookies is not a valid reason to run the score up on a weaker opponent – PLAY NICE and DON’T BE A STAT *****!
  • c.) Do not be disrespectful or immature to your opponent. 

6.) CPU GAMES/SCHEDULING/DISCONNECTS:

  • a.) Games should be scheduled within 24 Hours after the league has advanced [If you fail to contact your opponent within 24 hours of advance it could result in being placed on Auto Pilot].
  • b.) If you are trying to schedule your game for the week, PLEASE let your opponent AND a commissioner know with a XBL message please (BEFORE YOU SEND MESSAGE HIT EDIT RECIPIENTS AND ADD THE COMMISSIONERS NAMES TO THE MESSAGE). (Therefore we know who really is trying to play their games)
  • c.) You are NOT allowed to play the CPU unless you have the commish’s permission. WE RUN AT FULL CAPACITY ALL THE TIME (with a managed wait list)! if u r facing a player that has not been online or has not responded to your messages you must message us 2 hours before the advance time that you need a sub and we will find one for you if the case permits. At the beginning of the week if your opponent is the CPU they have likely been dropped TEMPORARILY. If that player has been booted or quit for some other reason – HE WILL BE REPLACED QUICKLY (from our established wait list system)
  • d.) If your game disconnects at any point during the 1st half or in close game you will MOCK game back to Quarter/Possession/Score unless BOTH owners agree to replay from beginning. If ONE owner wants to MOCK game then it will be MOCKED back to SCORE/QUARTER/POSSESSION. If game is disconnected at end of the 3rd [less than 2 minutes] or later and it is a blowout [up 22 points or more] then the User that is Winning can choose to MOCK game back to that point or PLAY CPU putting other user on Auto Pilot. In the 4th quarter with 3 minutes or less if you are down 17 points or more and game DC then the USER that is AHEAD can play CPU to get the WIN, while the USER that was LOSING will put himself on Auto Pilot.*** If a game DC and the team losing is down by 18 or more points,  and due to time constraints the USER who is winning does not have time to mock back the game, then the Commissioners will make decision based on time left and possession to determine whether the team down 19 points should be forced to take a supersim LOSS. ***
  • e.) YOU ARE REQUIRED TO JOIN OUR GROUP ME APP ON YOUR PHONE, THIS WILL HELP SET UP GAMES AND THUS BE LESS SIMS (EXCEPTIONS WILL BE MADE IF YOU HAVE NO PHONE OR ARE ON A PAY PER MINUTE/TEXT PLAN) THERE SHOULD BE ZERO EXCUSE TO GET YOUR GAMES IN. THIS WILL BE A BIG FACTOR IF YOU ARE ALLOWED TO PLAY CPU OR NOT
  • f.) 2 simmed for games with no communication = you will get booted/penalized draft picks
  • g.) ALL GAMES TO BE PLAYED, MUST BE STARTED BY 10 PM EST ON ADVANCE DAY OR YOUR GAME WILL AUTOMATICALLY BE SIMMED (WE ADVANCE @ 11 PM EST, SO NO LAST MINUTE TRYING TO PLAY!!)
  • h.) IF COMMISSIONERS HAVE NOT RECEIVED A MESSAGE FROM YOU OR YOUR OPPONENT TRYING TO CONTACT YOUR OPPONENT, BY THE SECOND DAY OF THE ADVANCE WEEK (ie NOT ADVANCE DAY) YOUR GAME WILL AUTOMATICALLY BE SIMMED!!!

PLEASE READ RULES CAREFULLY!! WHEN YOU ARE DONE SIGN OFF ON THE RULES  & CONFIRM YOUR TEAM IN THE COMMENT SECTION AT THE BOTTOM OF THIS PAGE IN THIS FORMAT (GAMERTAG –  TEAM NAME – I AGREE) TO CONFIRM THAT YOU FULLY UNDERSTAND AND AGREE TO PLAY SIM FOOTBALL, RESPECT YOUR OPPONENT AND THE LEAGUE.  RULES ARE SUBJECT TO CHANGE AT ANY TIME!!!!

IF YOU HAVE A QUESTION OR COMMENT ABOUT ANY RULE, FEEL FREE TO ASK ABOUT IT IN THE COMMENT SECTION BELOW, IN A PARTY OR ON GROUPME & WE WILL TRY TO ANSWER IT PROMPTLY, YOUR QUESTION OR SUGGESTION COULD HELP THE LEAGUE GET BETTER!!

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35 thoughts on “TSG Madden 16 Rules & Settings

  1. signed! Fly Eagles Fly on the road to victory! Fly Eagles Fly score a touch down 1,2,3. Hit them low, hit them high and watch those Eagles Fly. Fly Eagles Fly, on the road to victory. E-A-G-L-E-S. EAGLES!!!

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