EA Sports has released the full fact sheet for Madden 12 that lays out the features for the game. There isn’t much new here that hasn’t already been detailed with the exception being “Online Communities” which won’t be discussed until a later date. What it does provide is a nice overview of the entire product. Continue reading Madden NFL 12 Features List
Welcome to my new sports column, 100 Words Or Else by me Craig Cook aka zombie71. I am a gigantic Dallas Cowboys & Washington Wizards fan. In my blogs you will here varying opinions on sports, life, TV or whatever comes to my mind. Without further ado here is my blog.
In sports as in life we face obstacles, in sports the obstacles are often referred to as “the hump”. In this bloggers opinion, the Dallas Mavericks are about to clear the hump, more specifically their All-Star forward Dirk Nasty. Dirk Nowitzki usually & unjustly in my opinion, has been all to commonly referred to as soft, “can’t win/never win the big one”, “playoff choker”, etc.; all of this for a career All-Star, 1st ballot Hall of Fame Player. This is the Mavericks year, its Dirk’s year, they won’t have a better chance than now. The Lakers & Spurs, their old nemesis are gone, with whispers of D12 on his way in the future to help Kobe. Continue reading “The Hump”
Legendary wrestler Randy Savage, known to fans as “Macho Man,” died in a car accident in Tampa, Fla., on Friday, according to TMZ. He was 58.
According to the Florida Highway Patrol, Savage was driving his Jeep Wrangler when he veered across a concrete median, through oncoming traffic, and “collided head-on with a tree.” He was transported to Largo Medical Center, where he died. Savage’s wife of one year, Lynn, was a passenger but sustained only minor injuries, according to TMZ.
Savage’s brother, Lanny Poffo told TMZ that the wrestler suffered a heart attack while he was driving and then lost control of the vehicle.
Savage joined the World Wrestling Federation in 1985 and became a star with the catchphrase “ooooooh yeaaaahhh.” He also made a series of memorable TV commercials where he urged viewers to “snap into a Slim Jim.”
[NCAA 12 Video Preview ]
EA Sports has released a new video showcasing an entire pre-game sequence in NCAA Football 12. The complete opening to Oklahoma State @ Oklahoma is on display including OU’s authentic team entrance.
The presentation enhancements continue to be impressive for NCAA but there is something flat about the entire thing. It may be the voiceovers just sounding all too familiar, the long dead spots without commentary, the crowd noise not being amped up, or some combination of those things. Continue on to check out the video and leave any thoughts in the comments
Customize your coach, conference, playbook and so much more.
It can be hard getting excited for an annual football franchise. Sure, there will be new players, new mechanics, and a new sheen to everything, but in reality, isn’t it just the same thing as last year? In the case of NCAA Football 12, the answer is “hell no.”
We already know that the presentation in NCAA Football 12 has been amped up this year with team traditions, the Georgia bulldog sitting on the sidelines, and so on. Still, there’s a lot left in this story, and it’s yours to write — particularly in the game’s Dynasty mode.
[NCAA 12 Video Preview]
One of the first “professional” video game articles I ever wrote was bitching about how my alma mater Mizzou’s coach was a fat ass in the NCAA games but not in real life. Well, five years after publishing that insightful editorial, EA and Tiburon have responded and given players the ability to create their own coaches from scratch. You can modify looks, set ages and even pick an alma mater. Save these changes, and you can share them with the world and every mode in your game. Continue reading NCAA Football 12 Is Yours to Rule
Jon Robinson over at ESPN, recently had an Q & A interview with the developers of Madden 12 at EA Day. Here is some of what they had to say:
Jon Robinson: What’s the first thing people are going to notice about the new tackling system in the game?
Phil Frazier: First thing people notice when they pickup “Madden” or “NCAA” this year is that our hits have visual impacts. It’s because you see our players carry their speed through the point of contact. In past games, once they were two-to-three yards away from contact, you would literally get sucked into a tackle animation and that tackle animation was at a speed that was recorded in our motion-capture studio, and sometimes that speed was slower than what your guy on the field was running. Then on the defensive side, one of my personal frustrations has always been trying to rush as a defensive end. I always felt like I had to run away from a blocker if I didn’t want to get caught in an animation. Now I feel like I can take a better angle if I’m taking an outside rush, and I don’t feel like I’m just going to get sucked into a block. This enables me to take more realistic angles and gives me a better shot at getting to the quarterback. Continue reading Madden 12 Gameplay Q&A (ESPN)
Jon Robinson had an interview with Patrick Peterson, Rookie CB of the Arizona Cardinals & the highest rated rookie in Madden NFL 12. Robinson known as a video game football nut since Bo Jackson in Tecmo bowl had this to say in his blog & interview over at the “mothership”:
I’ve been obsessed with cornerbacks ever since I first saw Lester Hayes dip his hands in a bucket of Stickum.
And growing up in the Bay Area, I’ve seen some greats run by me backwards, from a young Ronnie Lott to Mike Haynes to even a season of Deion Sanders.
Next in line to go “primetime” is the Cardinals first-round pick, Patrick Peterson. With P-Squared, we’re talking ball hawking, blanket coverage, and the type of return skills that make you think back to the days of Deion dripping in jewelry.
But I’m not the only one high on Peterson, as “Madden NFL 12” ratings guru Donny Moore has informed me that Arizona’s electrifying corner will be the highest-rated rookie in the game with an 82 overall, including 97 speed, 96 agility, 93 acceleration, 93 jumping, 77 catching (highest for any rookie CB), and 91 return. In terms of his defensive skill set, Peterson clocks in with 89 man coverage, 82 zone coverage, and 90 press.
Not bad for a kid who grew up gaming, dreaming of the day when he’d finally see his face in the “Madden” franchise.
“When I was a kid, my grandmother bought me and my brother every game that came out for PlayStation,” he told me at a recent EA Sports event showcasing “NCAA Football 12.” “We had like 72 games in our room, and we’d just play everything. My favorite was ‘Grand Theft Auto,’ but then my grandmother banned us from playing that game once she found out what was going on. So we’d play games like ‘Madden’ at home, but then sneak over to a friend’s house to play ‘GTA.’
“I have the PlayStation 1, PlayStation 2, and the PlayStation 3, and when Sony comes out with another system, I’ll get that one too. I guess I’m just a PlayStation kind of guy.”
Continue reading Patrick Peterson Garners 82 Overall As Madden 12’s Top Rookie (ESPN)
The National Endowment for the Arts believes that, in spite of what Roger Ebert has to say on the matter, video games can be art. The government agency has transformed its Arts on Radio and Television grant program into Arts in Media, expanding the guidelines of the category to include digital games. The NEA, an independent agency of the U.S. government formed in 1965, has awarded more than 128,000 grants in its history, providing over $4 billion in funding for “projects exhibiting artistic excellence.”
While it continues to support funding content for radio and television through its Arts in Media grant, the NEA, which supplies government funding for art projects or projects dealing with the arts, recently replaced its “The Arts on Radio and Television” guidelines with “The Arts in Media.” This means the NEA will now consider digital games and web content for government funding, placing them in the same ranks astraditional film, theater, and other art forms.
Continue reading Government/NEA Consider Video Games An Artform
MINNEAPOLIS — The court-ordered mediation between the NFL and its locked-out players ended early Tuesday afternoon but the league’s lead negotiator said progress is continuing to be made in mediation.
“I’ve said it many times the only way we’re going to get this accomplished is face-to-face dialogue and really digging into the issues and I think we had a good step in that direction today. And I hope that we’ll continue, confident it’s going to continue and we’ll be back early next month to continue that process.
”— Jeff Pash, NFL’s lead negotiator
The sides will resume talks June 7 just days after a June 3 hearing in a federal appeals court regarding a lower court’s ruling that temporarily lifted the lockout. Continue reading NFL’s Jeff Pash: Progress made in talks (ESPN)
Alot of people over the years have asked me, “Hey Jersey, what’s all this talk about TSG, sim gaming, sim-style play & sportsmanship, who cares it’s just a video game. By the way what is sim gaming anyway.” Although I can’t speak for all sim-style clans, leagues, forums, groups, ect., the one thing I can speak on is what sim gaming/sim-style means for us at TSG.
Continue reading Sim Gaming, What’s That? One Man’s View Of TSG & What Sim Gaming Is