Tag Archives: E3

State Of Decay 2 | Gameplay | Still Trying To Survive Zombieland

Here is some gameplay of State of Decay 2. In this video I run some co-op with friends, go material hunting, get some plague heart kills & more. This one is much more action packed.

If in any State Of Decay 2 video seems laggy or hesitant when playing Co-Op unfortunately its the SoD2 server. Hope you enjoy, hit that subscribe button on our YouTube!

This footage was captured from our Mixer Gaming Broadcast found here! Head over there and hit that follow button for more gaming goodness!

State Of Decay 2 | Gameplay | Trying To Survive Zombieland

Here is some gameplay of State of Decay 2, on the Xbox One X. State of Decay 2 is a survival game, where the world is overrun by zombies or zeds. SoD2 is a Xbox Exclusive and is “free” with the Xbox Game Pass ($9.99/month).

In this video I end up buying the big base and start doing some building up of it. If any State Of Decay 2 video seems laggy or hesitant, the servers lag when playing Co-Op, so unfortunately its the SoD2 server. Hope you enjoy, hit that subscribe button on YouTube!

This footage is from our Mixer Gaming stream found here.
Please follow that channel for more gaming goodness.



NBA 2K13 All-Star Weekend Description

2K Sports has released a full description of what to expect with the All-Star Weekend content for NBA 2K13 which will be provided with pre-orders. The info confirms (as expected) that Michael Jordan will be back and presumably so will other legends and classic teams. It remains unclear whether the Rising Stars Challenge will simply be rookies vs sophomores or involve choosing teams from the pool of players like was done this last year with Shaq and Charles Barkley. It’s also important to note that ASW will in fact be integrated in Association and My Player modes – prior to E3 the company would not respond to inquiries on the subject. That makes the value of the add-on much greater than it would have been if completely isolated.

Continue on for the features involved with the All-Star Weekend content for NBA 2K13 and leave any thoughts in the comments!  Continue reading NBA 2K13 All-Star Weekend Description

Absent Player Editing in Madden NFL 13 Causes Uproar

Madden NFL 13 has had a strong run up until now by marketing improvements that were attractive to the hardcore crowd whether that be addressing gameplay deficiencies from the past, attempting to improve commentary, adding the “Infinity Engine” physics, or evolving Franchise and Superstar with the revolutionary new “Connected Careers”. It was only a matter of time though before some element of the game would draw hostile reaction and that has come with what is lacking in “Connected Careers” and primarily the removal of all player editing.

It turns out that no form of editing will be possible within “Connected Careers” and a roster can’t be edited outside of the mode to start it with either. Only the official rosters provided by EA Sports (base roster and updates) will work for “Connected Careers”.

It’s understandable that editing ratings wouldn’t be allowed. XP after all is now the method for progression and regression in the game so editing ratings would negate one of the primary aspects of “Connected Careers”. What is less explainable is why the editing of player appearance, equipment, and even numbers will not be available to the user.

While this will only matter to a small percentage of gamers – having never even used editing within Franchise in the past it’s somewhat hard to comprehend the veracity of the current outrage – that doesn’t prohibit those who feel it is important from letting their voices be heard. Given Josh Looman’s comment below regarding Madden NFL 12′s Franchise mode it goes to show that the company has recognized in the past that editing was a desired feature so now it can’t be explained away as unnecessary or unwarranted. Continue reading Absent Player Editing in Madden NFL 13 Causes Uproar

Community Blog – Gameplay Pt. II: Infinity Engine

Hello Madden NFL fans! My name is Shopmaster and I am an EA SPORTS Game Changer, owner of MyMaddenPad.com, and a true Madden Addict.  In my Gameplay Part 1 Community blog back in April, I talked about all the new gameplay features for Madden NFL 13 like QB trajectory, Read and React defense, the ability abort play-action and many others.  There was, however, one important addition I did not mention and it is the ‘Infinity Engine,’ or, as I like to call it, ‘The Game Changer’.

The ‘Infinity Engine’ is a new physics-driven animation system that influences the outcome of ALL plays by giving users more accurate physics so that the weight, mass, height and speed of players can all determine the outcome of a play.

When I got my first look at the ‘Infinity Engine’ from designer Victor Lugo I could not believe my eyes.   Bodies twisted with every hit, wide receivers were spun around in mid-air, QBs getting laid out by blitzing linebackers from the blindside, it all looked great!  As great as the presentation was it still could not prepare me for how this new engine would deeply affect the way I play Madden NFL 13.  Everything you thought about Madden NFL 13 before has now changed.

The first notable effect of this new engine is the collision detection.  There are no more canned animations where you know how a player is going to tackle and how the ball carrier is going to fall.  Heads jerk back, legs are turned and bodies are more flexible than ever before.  The players will not look like crash dummies, but they will bend and twist in a realistic fashion.  If a RB wants to try to hurdle, that is fine; just take his legs out and watch him flip and land upside-down.  A WR goes up for a fade catch in the back of the endzone, jump up with him and try to rake the ball out of his hands before he comes down.  The collision not only looks more authentic, but it feels authentic as well. Add in the genuine NFL sound effects that they talked about in the Audio blog and enjoy the result every time Patrick Willis delivers a big hit. Continue reading Community Blog – Gameplay Pt. II: Infinity Engine

Infinity Engine Developer Blog

E3 is upon us, which means I finally get to talk about the “big secret.” Over the past few months I’ve watch as you’ve speculated and debated what it could be. As the Designer for Infinity Team, I am very proud to announce that Madden NFL 13 will be shipping with the all-new Infinity Engine and the real-time physics that you’ve been requesting for so long. More than just a new engine, it’s physics you can feel.

Let’s start off with a brief introduction to the engine. The Infinity Engine is a system that augments animation based on contact with other players or objects on the field. This system dynamically follows the action on the screen to keep your attention squarely on the action. It is a system created to add more variety, emergence, and an extra level of authenticity to Madden NFL 13. Continue reading Infinity Engine Developer Blog