Below are the Top 10 plays from the 1st week (3 advances total) of the TSG Madden 15 CF Season. The highlights were submitted by the players & voted upon/ranked by BoRaiders.
Today we’re excited to share some of our first gameplay details for NBA LIVE 15 and give you an idea of what you’ll be seeing when the game launches this October. Going into this year, we knew we had a lot of work to do in gameplay. We’ve been doing major upgrades across all systems, including the AI, to create a great flowing NBA simulation. We’ve been building a game from the ground up with a focus on a control scheme that is accessible but also has layers of depth for advanced players. At the same time, we’re ensuring that you feel in control at all times with extremely responsive movement and actions throughout every aspect of the game. That responsiveness that feels good needs to be supported and driven by amazing animation that looks good.
One of our members streaming their 1st time playing Trials Fusion on the Xbox One. He streams all kinds of games, follow him on twitch @ twitch.tv/jshow82. Visit us on thesimgamer.com, please like this video & all of our videos & subscribe to our channels!!
Trials Fusion melds the classic, proven Trials formula of simple yet addictive competition with the social and visual breakthroughs of the next generation of gaming.
3rd Episode of the TSG Pressbox Podcast. In this podcast we finish the Pre-season Power Rankings (15-1) for the upcoming TSG MADDEN 15 CF. There are some surprises in the Top 15, some good some bad, this one should be interesting, especially with some special guests discussing their rankings. Along with the rankings, we also talk about the EA Early Access that some of us have had our hands on & give a short review on the game.
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x7xjaykillax7x (Min) vs Jesmonkey69 (Was) in an unranked game on Madden 15! Full game! Go to http://www.thesimgamer.com to see our website. Like the video, subscribe & follow jaykilla on twitch @ twitch.tv/x7xjaykillax7x
Some Madden 15 Gameplay featuring the Detroit Lions (rio the king638) vs the Oakland Raiders (BoRaiders) & the Detroit Lions (rio the king638) vs the Cincinnati Bengals (Cincy life). Rio is stepping up his game, trying to shake his Overall 31 Ranking in the TSG Madden 15 CF Power Rankings. Checkout the gameplay, like & subscribe on youtube please!!
After attending the media event held for the next-generation version of NBA 2K14, the overwhelming impression I came away with was: wow. Obviously, we knew the graphics would be stellar. It is easy to see from the feature image the attention to detail is on another level.
Because it is a next-gen title and this was expected, it says something that most people I spoke to at the event were still impressed with what they saw. These weren’t newbies on hand. Besides myself, other hardcore sports gamers like Shakedown2012 and Da Czar were in attendance. Here’s a taste of what they had to say about what they saw.
These positive vibes extended beyond the initial look at the “flashy” replay screens. Once we got an opportunity to play full five-on-five gameplay, the raves continued. There was obviously more to discuss than just the visual excellence in the game, but as long as eyeballs are the organ most prominently used to enjoy a video game, things will always begin with graphics.
Eye Candy Galore
The closeups during replays and cutaway scenes are simply the best you’ve seen in a video game. The emotion captured in players’ faces brings them to life. The sweat, jersey movement and seemingly endless amounts of animation are jaw-dropping. According to the developers, nearly every NBA player in the league had their heads scanned with this level of detail.
Even I had my head scanned. Because of the enormity of my cranium, they had to bring in HD widescreen lenses…I’m kidding..I think.
Here’s a look at one of the images the scanners took of me in the game. This is not a photo, this is just how detailed I would look if I were in the game. It captured every blemish and hoops-related scar on my mug. I was sitting too high, so the top part of my dome was cut off a bit, but you can see the imprint my tight Chicago Bears hat left.
This type of detail translates to the on-court action.
Once the camera is panned out to a realistic and playable camera angle, the game looks just as good. You know how parents, spouses, girlfriends and other non-gamers mistake some games for a real broadcast on current-gen games? This could easily happen to a person who plays the game on a regular basis now.
From a TV-style camera view, the action looks just that real. Take a look at more screenshots and full gameplay here:
NBA 2K14 is powered by a new engine called Eco-Motion. The game plays similar to current-gen, but there are noticeable enhancements. Foot planting is a big deal, as it eliminates the sliding that was prevalent in current-gen games.
There was a solid demonstration shown with LeBron James and James Harden. This technology goes a long way in bringing home the concept that every step counts and is realistic. This is really noticeable when you’re guarding a man one-on-one. The over-exaggerated momentum doesn’t automatically throw you off course as it did before.
The Eco-Motion system also brings home an almost endless array of shot releases. There was a video shown of Kevin Durant launching three-pointers from the wing. Each release was different with the variations caused by how he landed and the impact the closeout defender physically had on him.
True sim gamers will love and appreciate this type of detail.
While I can’t completely confirm this in the three quarters of gameplay I experienced, it would appear that the new Point of Emphasis feature brings out the influence of a coach, and his philosophy, more than ever.
The POE ties into a coach’s tendencies and approach, and it can be switched mid-game. If you believe the inside game needs to be taken away, you can direct your team to shut down driving lanes and post entry passes.
There was visible proof given of this type of change via screenshots in the demonstration, but in all honesty, during a whirlwind of gameplay, I didn’t think to try and implement it. The menus and options were definitely there, though.
Overall, I came away impressed with the A.I., especially as it pertains to off-the-ball action. Cutters moved realistically, and more importantly, defensive players sought to deny passes more aggressively.
Last but not least, on this front is the new feature called Emotion Plus. Senior designer Rob Jones introduced this option. It captures the impact and effect a player’s personality has on the game.
Some guys are leaders and alpha dogs like Kobe Bryant, while others are seen as volatile personalities like DeMarcus Cousins. Depending on the events of the game, these personalities shine through in players facial expressions, mannerisms and on-court performance.
Guys like Bryant and Chris Paul were shown counseling and leading their teams on the way to the sidelines. Cousins was shown getting very emotional after a call didn’t go his way.
It was pretty awesome.
Per the NBA 2K14 presentation, My Career is by far the most-played mode in the series. There seems to be a lot of work put into making the next-gen version of the popular mode standout from its predecessors.
From a customization standpoint, there were at least five new hairstyles to choose from when creating your My Player. The player on display was a spot-on recreation of community manager Chris Manning, aka @LD2K on Twitter.
The hairstyle he was sporting was a fade with star graphics carved into the sides of his hair. It was over the top but cooler than the outside of an igloo to see.
Aside from the new customization options, an entire storyline has been added to the mode. We saw a snippet of LD2K’s character, aka Chris Cross, interacting with his agent and rival during some awesomely rendered cutscenes. There is more than 40 hours of gameplay in your My Player’s first season alone.
Essentially, all of the things you’ve come to expect from My Career appear to be present, it’s just that a personality and story have been given to hopefully enhance the experience. Some gamers may not welcome the story line as it could create an identity for their character for them, thus taking away the option to carve their own niche.
There could be some validity to that, but it is too early to tell. More information is needed before we can make a true assessment as to how the story-driven direction and the old setup will mesh.
Because I’m an Association/franchise mode guy, this mode was of major interest for me. No matter how good online play or single-player modes like My Career are, if a game doesn’t have a solid franchise mode, it is almost always a no-go for me.
My GM takes the place of Association in next-gen and there are some distinct differences. I got an opportunity to interview senior producer Erick Boenisch, the man in charge of the mode. He shed some light on his vision for My GM now and in the future.
Riding on the conversation engine is a great platform and it leaves tons of room for growth. As great as the game looks and feels, this is just the first version on the next-generation consoles. Boenisch mentioned to me how this was just the beginning of the way he plans to have the mode evolve.
There wasn’t much discussion about drafts or controlling multiple teams in My GM, so those are two major components of the mode we still have to learn about over the next two weeks.
Very little if anything was discussed on My Team. It will be in the game as it was present on menus and the screen shot above confirms it, but there is no word on what differences—if any—it will have from the current-gen version.
It would seem logical to assume the mode will function almost exactly as it does on current-gen, which conceptually is very solid. We’ll have to wait to see how this evolves as well in the days leading up to the Nov. 15 launch on Playstation 4 and Nov. 22 release on Xbox One.
Mostly every mode was on full display at the media event with a good amount of information shared on each, with the exception of My Team and the purposely teased mode called The Park.
Many fans balked at the announcement that Crews mode would only be available for current-gen systems, but little did we know something potentially bigger and better might be on the horizon for next-gen.
The mode was only discussed and shown for about 45 seconds, but from what was shown and talked about we know it takes place in a blacktop environment, and up to 100 online gamers can interact at once.
The short footage showed a park with multiple courts with games taking place simultaneously. Taking it beyond that would be purely speculating and running the risk of leading folks down the wrong path. At the very least, I can say the concept and subsequent execution of the idea is intriguing.
This game could seriously take over my life in a way a game hasn’t in a long time. It will be difficult to restrain myself because the graphics and gameplay are so tight. If the full details on the modes included are verbose enough to provide long-term enjoyment, this could be the game of the year.
Tracking behind the support of previous years, and facing criticism for that as the focus shifts towards the next-gen debut, EA Sports today confirmed a patch release is nearing for the Xbox 360 and PS3 versions of Madden NFL 25. Details on what to expect have been provided and include some fixes to gameplay, Ultimate Team, and Connected Franchise – unfortunately however it doesn’t appear to be nearly as extensive an update as those completed for past games. The patch was released 10/24 for both 360 and PS3.
– Improved stability in all game modes.
– Fixed an issue with Gameface, which made eyes render gray.
– Tuned in-game injuries which were occurring too frequently.
– Tuned pull blocking in various scenarios on the offensive line.
– Tuned down broken tackles when using the Truck Stick.
– Fixed an issue with toss/sweep plays when game speed was set to Slow
MADDEN ULTIMATE TEAM
– Fixed an issue with Solo Challenges awarding players a win without finishing the game.
– Fixed an issue where offline users that earned a Gold in a Skill Tutorial would not receive the content in Madden Ultimate Team.
– Fixed an issue where some players from an Imported Draft Class would not have facemasks.
– Tuned ratings for imported draft classes (Coming in too low compared to NCAA 14 ratings).
– Fixed an issue with accelerated clock in CFM Head-to-Head games.
– Fixed an exploit where users could make trades outside of Week 8 from the web.
– Fixed an issue where the same draft storylines would appear in consecutive seasons.
– Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
– Fixed an issue where toggles for Heat Seeker, Switch Assist, and Ball Hawk would be OFF in game even though they were ON in league settings.
– Reinstated touchdown celebrations in all online game modes.
– Improved logic used to select GMC Never Say Never Moment of the Game.
The first video featuring direct feed gameplay footage from next-gen NBA 2K14 comes from Gamespot on the heels of all the feature reveals today. While the reviewer expresses thoughts after playing briefly what is more valuable is that first look at the game in action. Graphics certainly look significantly better and the foot-planting evident but otherwise it looks a lot like the 2K basketball consumers have been drawn to in recent years and not as drastic a change some may have envisioned with the talk of a new engine. Also below the videos be sure to check out some of the new screen shots from the next gen NBA 2k14. Continue on to check out the videos and leave any thoughts in the comments!