For the first time Euroleague teams are being included in an NBA licensed product. EA Sports and Euroleague Basketball have agreed to a licensing deal that will introduce teams comprised of players from the Turkish Airlines Euroleague Final Four into NBA Jam: On Fire Edition.
Amongst the players included will be Dimitris Diamantidis and Mike Batiste of Panathinaikos Athens, Lior Eliyahu and Sofoklis Schortsanitis of Maccabi Electra Tel Aviv, Bo McCalebb and Ksistof Lavrinovic of Montepaschi Siena, and Sergio Llull and Carlos Suarez of Real Madrid.
NBA Jam: On Fire Edition is slated to release in October for $15 on XBLA and PSN. Continue on to watch a trailer showcasing the Euroleague additions!
The ’94-’95 Seattle Sonics being included in NBA Jam: On Fire Edition is one of the single greatest announcements ever made in NBA video game history.
Yes, you read that right. Gary Payton, Shawn Kemp and Detlef Schrempf will making a grand return to the two-on-two arcade sensation. This is just another step in the right direction for NBA games.
The Sonics will be their own option. They won’t be some secret team hidden underneath the Oklahoma City Thunder. They won’t be stuck in Sonics jerseys running around on a court full of blue and orange (remember NBA Live 10?). Isn’t that exciting?
For those of you who remember playing NBA Jam: Tournament Edition, you remember one thing: The Sonics were the best team in the game. This isn’t the homer in me coming out (it usually does when it comes to the Sonics), it’s a fact. The Bulls didn’t have Jordan — who only appeared in limited arcade versions of NBA Jam. Payton was as fast as any other guard in the league, and Kemp was the best dunker in the game. The Reign Man was even a block monster. Oh, and did I mention both players could hit the 3?
In an interview from ESPN The Gamer with NBA Jam’s creative director Trey Smith, Smith mentioned that the team received quite a bit of feedback from fans about the Sonics missing in the most recent version of Jam. Apparently the problem was due to licensing issues, but that has been taken care of as bringing basketball back to Seattle was at the top of EA’s list. Continue reading NBA Jam Says Hello to Sonics, Online Gaming
I’m Fraser, AI Lead for NBA JAM: On Fire Edition. As Trey mentioned in last week’s JAM update, http://www.ea.com/nba-jam-on-fire/blog/whats-cooking, I wanted to follow up on the R.E.A.L AI feature that we brought in for this year’s game. You guys deserve a clear explanation of the tech, and why we felt it was a good fit for JAM.
The Name: You can’t create good tech and not give it a name; given that the name sounds like a contradiction, let’s start there. Over time, the tech has come to be named Real AI. Initially though, it was R.E.A.L. AI, the acronym being Record, Evaluate, Adapt, Learn. That pretty much sums up what the system does.
The Tech: Players of different skill levels play the game. The system records them playing, cuts their play session into up into what we call ‘sequences’, and then records what the defense was doing during each of these sequences. We then take those sequences, run them through various processes, and the AI can then use them when they see the defense doing something similar to the recording.
This system was initially in Fight Night, but we’ve added a number of features to make it what it is today. One of my personal favorite additions is the ability of the system to record YOUR sequences, and then play them back against you on the highest difficulty. What’s even cooler is that when you go online, it takes the best of your sequences, and the best of your teammate/opponents, and merges them. That means the more you play online, the tougher the highest difficulty will be for you. Continue reading NBA JAM: On Fire Edition Blog – What is R.E.A.L. AI?