LD2K answered a few questions about NBA 2K15 online leagues earlier this afternoon. Below are some of the details.
- Can adjust # of teams, season length, difficulty/style, quarter length, trades, playoffs/Finals & custom rosters.
- Can view player & team stats, standings, team rosters, trades and more.
- Flex scheduling is in.
- Admins can reset games.
- No fantasy drafts this year.
- Custom rosters are in Online Leagues, you could set up the rosters prior to setting up the league and having users select teams from there.
- CPU controlled teams are in.
We have contacted 2K for a few more answers and we will update if we hear back.
All along it appeared unlikely that 2K Sports would be offering a pre-release demo for NBA 2K15 after passing on doing so with 2K14. That has turned out to be the case with Operation Sports getting confirmation that there will be no demo for the game.
The NBA 2K series is in a position where a demo may not be a necessity but the decision can still be legitimately questioned. While companies have started to move away from the traditional demo (MLB: The Show was really the first and there wasn’t one for Madden NFL 15 either) with the thinking that they may do more harm than good there’s still an audience that can be reached through them. Continue reading No Demo for NBA 2K15
2K Sports today released news on improvements and additions coming for MyTeam mode in NBA 2K15. MyTeam is the company’s attempt at cloning the Ultimate Team model from EA Sports’ titles and was first introduced in 2K13. While the revenue-generating mode isn’t as natural a fit for NBA games it has proven to still be something that has a dedicated audience which is more than happy to shovel over their money in pursuit of new players. Continue reading NBA 2k15 MyTeam Mode Details
EA Sports has been teasing the addition of a mystery fighter for the upcoming launch of the UFC franchise and the clues made it immediately obvious that it would be Bruce Lee. Today the company confirmed that Lee will be on the roster available immediately to those who pre-order (unlockable by completing Career mode for those who don’t) and playable in four different weight classes (Fly, Bantam, Feather, Light). The deal is being offered through all retailers including Amazon however nothing has been mentioned pertaining to digital purchases.
Along with that news the company has confirmed the release date as June 17. That’s technically the last day EA would be able to release it without slipping out of spring – which they have promoted as the scheduled time frame all along.
In 2004 UFC president Dana White stated that he believed Lee was the “father of mixed martial arts” for his blending of styles so with that in mind it’s not a huge surprise that he would look to include him in a game out of respect and for the attention it would generate. The UFC even sells official Bruce Lee merchandise so the connection has been there.
Lee has been one of the most downloaded created fighters in Fight Night and MMA but this year EA removed the feature and those with a cynical point of view will say his addition was the reason why. Regardless it’s questionable whether his presence will make for a legitimate selling point for consumers when he obviously never had any association with UFC (formed 20 years after his death) – and early reaction to the news appears decidedly mixed – but it’s a big name that will clearly be pushed hard in the marketing campaign.
Last month a trailer focusing on the realism in fighters was released for EA Sports UFC. Today the company has pushed out a new one that centers on the “Feel the Fight” tagline which was described through eight features at last year’s E3. There is still no release date set for UFC, which is coming to PS4 and Xbox One, however it’s now expected to be early-mid June.
The second video in our EA SPORTS UFC Gameplay Series spotlights the different ways a fighter’s body reacts when being pushed to its limits and beyond inside the Octagon. Watch our athletes act, react and compete in with an unprecedented level of realism. Not every win in our game is going to be pretty and you’ll need to pay the price if you’re going to come out on top.
While there will be no usual golf game from EA Sports this year – as they transition away from Tiger Woods and attempt to launch in strong fashion on the new systems in 2015 – the new generation won’t be going without golf after all.
HB Studios, who has partnered with Electronic Arts in the past, most recently developed Rugby World Cup 2011 and the infamous NBA Baller Beats. They have also contributed to games like Madden and FIFA on the Wii and other EA Sports tiles that made their way onto secondary platforms including PS2, PC, and PSP.
Their latest effort is The Golf Club which will release on Xbox One, PlayStation 4, and PC this spring. Being described as a simulation the game will include a course creator with final designs able to be shared and used in online matches. Tournaments and Tours can be customized and shared as well. Also touted is practically zero load time between holes, challenges vs friends, and social media integration. Check out some early videos highlighting gameplay and the Course Creator.
It was a long grueling season, winning his division as usual, Frame came in as the 3 seed and had a tough road to travel through the NFC playoffs. First knocking off the San Fransisco 49ers, then 2 seed Seattle Seahawks & finally beating his NFC South Rival for the opportunity to play for the Lombardi Trophy. In the Super Bowl he faced the Indianapolis Colts & controversial Coach VersaOnDaBeat. It was a hard fault game with the Bucs winning on a last second TD pass! Congratulations to Frame for his 2nd Super Bowl win & good luck to everyone next season!
The latest trailer for the Xbox One and PS4 version of FIFA 14 was released earlier today and puts the spotlight on the environments, atmosphere, and gameplay enhancements. At this point more specific details on all the features, demonstrations of the improvements, and direct feed gameplay video should be on the way for FIFA with just three weeks until the PS4 arrives. There is a good deal of gameplay footage out there but all having been captured off-screen from conventions which is not ideal for consumers seeking to evaluate a product.
The first video featuring direct feed gameplay footage from next-gen NBA 2K14 comes from Gamespot on the heels of all the feature reveals today. While the reviewer expresses thoughts after playing briefly what is more valuable is that first look at the game in action. Graphics certainly look significantly better and the foot-planting evident but otherwise it looks a lot like the 2K basketball consumers have been drawn to in recent years and not as drastic a change some may have envisioned with the talk of a new engine. Also below the videos be sure to check out some of the new screen shots from the next gen NBA 2k14. Continue on to check out the videos and leave any thoughts in the comments!
At a press event held earlier today 2K Sports finally revealed details on what to expect from the next-gen version of NBA 2K14. There is only a little over three weeks until it arrives for the PS4 and under a month away from Xbox One. The biggest news is 2K14 will not be a current-gen port but instead was built specifically for the new hardware with a game engine called “EcoMotion”.
There are four areas of focus for next-gen NBA 2K14 in terms of modes: MyCareer, MyGM, MyTeam, and NBA Today. MyCareer and MyGM (formerly Association) are taking what appears to be dramatic departures from the traditional career and franchise mode. Online components were not touched upon today.
MyCareer is going in more of a story mode direction – some elements have appeared in the LeBron Path to Greatness mode or other games like Fight Night Champion – while MyGM sounds closer to the ideas implemented in Madden’s Connected Franchise. There’s the managing of team chemistry, fan expectations and so on while also factoring in the various interactions with the owner, other GMs, and individual players along with facing job uncertainty.
Of course visuals are a big part of the advancement being made with the new systems – the level of detail was a significant part of the presentation from the player scans and their emotions to the surrounding environment – and there will be far more detail available in crafting a MyPlayer. AI (coaches will adapt during games), physics, animations, and foot-planting were also discussed.
2K obviously put a great deal of resources into making NBA 2K14 a spectacular launch product and along with FIFA 14 they look to be way out ahead of the other two sports offerings. However a lot of what they talked about is technical in nature, and that was EA Sports’ strategy back at the previous console generation transition when they rebuilt titles completely and 2K ported theirs. EA stumbled mightily then and they never fully recovered from it. It was time for 2K to make that leap – and in doing so there will be some current-gen features that don’t make it in which EA suffered from as well then – but until it is all seen and experienced it would be wise to temper expectations somewhat despite how great a lot of it sounds.