Tag Archives: Opinion

With Recent Rash Of Gun Violence, Videos Games Have Been Drawn Into The Debate

State Sen. Leland Yee’s ban on sales of violent games to minors was tossed by the high court.


When the U.S. Supreme Court ruled in 2011 that there was no proof that violent video games caused minors to act violently, the video game industry believed an age-old debate was finally over. But in the aftermath of the Sandy Hook killings, the video industry is once again under scrutiny. This time, President Obama’s gun control initiative includes funding a new, $10 million study on violence in entertainment, including video games.

And that’s not all. Since the Newtown, Conn., tragedy, lawmakers in Missouri and Utah have introduced bills that would levy a tax on violent video game sales and make it a crime to sell certain games to minors.

State Sen. Leland Yee, who authored the 2005 California bill to ban sales of ultra-violent video games only to have the Supreme Court rule it unconstitutional, still vehemently believes the issue is a “public health matter.”

“Gamers have got to just quiet down,” Yee, D-San Francisco, said in an interview Tuesday. “Gamers have no credibility in this argument. This is all about their lust for violence and the industry’s lust for money. This is a billion-dollar industry. This is about their self-interest.”

Industry scapegoated?

While those kinds of sentiments anger many game players, who believe their favorite pastime is once again being made a scapegoat for violent behavior, the industry may only have itself to blame for attracting critics. After all, some of the most profitable games in the $7 billion industry – the ones that developers most heavily promote and advertise – are violent first-person shooter/slasher games like “Call of Duty: Black Ops II” and “Assassin’s Creed III.”

“It’s not all about shooting people in the head and guts everywhere, but that’s what the public perception is, and probably rightfully so,” said Kris Graft, editor-in-chief of the San Francisco-based site Gamasutra, which along with its print magazine sibling, Game Developer, covers the video game industry. “There is plenty of diversity in video games, but I don’t think it’s being highlighted enough.”

Indeed, a list of last year’s top 10 best-selling games, according to the research firm NPD Group, shows an equal mix of first-person shooters – which traditionally cater to the industry’s most loyal audience of hard-core gamers – and the sports and dance games that can’t be considered violent.

The best-selling game was the latest installment of the war simulation “Call of Duty” franchise from Activision of Santa Monica. In third place was “Halo 3,” from a Microsoft subsidiary, 343 Industries of Kirkland, Wash., and in fourth place was “Assassin’s Creed III” from France-based Ubisoft Entertainment, which has its North American headquarters in San Francisco.

But No. 2 was the long-successful football game franchise “Madden NFL 13,” from Redwood City’s Electronic Arts, while Ubisoft’s “Just Dance 4” finished in the fifth spot. The top 10 also included the basketball game “NBA 2K13” from Novato’s 2K Sports. Continue reading With Recent Rash Of Gun Violence, Videos Games Have Been Drawn Into The Debate


Release of Gameplay News for NCAA Football 13 Shifts Things in a Positive Direction

While the NCAA Football series has a long way to go in order to regenerate trust with consumers following last year it may have found at least a temporary reprieve from the negative perception upon it with the reaction to gameplay news that flowed out recently. Though nothing necessarily remarkable was announced the improvements and additions were met with a sense of acknowledgement of their potential value and long-overdue nature. 

Nearly 5K respondents made their opinions known in a poll last week by PastaPadre and the results were overwhelmingly in favor of giving NCAA Football 13 more consideration considering the information.

44% were encouraged by the gameplay details and feel they are more likely to buy now than they were prior – only 8% were discouraged and beginning to close their minds to a purchase. In total 71% are leaning towards buying the game and 29% are heading the other direction.

Those numbers have to be welcome news for EA Sports as the company has faced a higher level of skepticism towards the product than any in recent memory. Anything that starts to trend the discussion towards NCAA 13 as opposed to the failures of NCAA 12 is going to be seen as a success from their end.