What’s going on NCAA Football Community? It’s Alex Howell, back again to fill you in on my pride and joy, Road to Glory. Last year we introduced a lot of new and exciting features, so let me tell you a little about what we worked on this year.
The biggest feature coming to RTG, which you might have seen during the Heisman Challenge reveal, is Reaction Time. Without going into a terrible amount of detail since the cat is out of the bag, Reaction Time slows down the game when you hold the Left Trigger/L2. It’s simple, fun, and highly addicting.
Reaction Time is counted in seconds, and is depleted as you use it. So any time during the play when you hold LT/L2, you’re instantly thrown into Reaction Time. Then, when you release the trigger, you’re back at full speed. The transition flows extremely well from being in Reaction Time to being out ofit, because it does not take away from the overall game experience. Every camera angle for Reaction Time was tuned to bring you as close to the action as you could get, without losing track of what’s happening on the rest of the field. Continue reading NCAA Football 13 Playbook #5 – Road to Glory Dev Blog
Following up on last week’s release of the first gameplay details and presentation enhancements EA Sports has rolled out additional videos today that delve further into those areas for Madden NFL 13. Mark Schlereth hosts the videos – which are obviously much more concise than the initial 90 minute presentation but more valuable than the first trailer – featuring a number of development team members. They do a good job of communicating why the improvements are valuable while also providing some brand new replay footage in the process.
Some of the topics discussed include work on the graphics, the new presentation package and commentary team of Jim Nantz and Phil Simms, the introduction of the Nike uniforms, additional pass trajectories and different types of passes, the work done with play action, read-and-react defensive AI, and the disguising of defensive coverages and proper coverage assignments. Continue on to check out the two videos – one presentation based and the other focusing on gameplay – and leave any thoughts in the comments!
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