When EA SPORTS MADDEN NFL 17 launches on August 23, 2016 its soundtrack will include 40 tracks from a number of well-known and up-and-coming artists. Music from 2 Chainz, Flume, Steve Aoki and Logic highlight this mix of songs that will appeal to fans of the sport.
Take a listen to our EA SPORTS MADDEN NFL 17 soundtrack and be sure to follow the EA SPORTS MADDEN NFL Spotify account.
Continue reading MADDEN NFL 17 SOUNDTRACK
Here’s a look behind the scenes as it relates to how we went about creating the new gear and clothing. Technology has improved to the point we can 3D scan our objects and get them in game in a truly authentic fashion. 3D scanning has allowed for an undisputable shape in our updated player gear and given us ability to capture the natural flow of clothing wrinkles and body shape with ease.
Continue reading BEHIND THE SCENES OF AUTHENTICITY IMPROVEMENTS
In today’s NFL, there’s a wide range of gear seen on the field, both for players and coaches. Getting that gear into the game for our fans to see and use is something we’re excited about bringing to Madden NFL 17. Player and coach gear has been refreshed to further the immersion into the most complete Madden ever. Not only did we add all new licensed gear from NFL-approved equipment providers, but we also updated a lot of existing gear – both using our latest equipment scanning technology. As the pros say ‘Look good, feel good, play good’.
Continue reading MADDEN NFL 17 PRESENTATION IMPROVEMENTS | EQUIPMENT UPGRADES
Madden NFL 17 on Xbox One and PlayStation®4 brings even more authenticity to Broadcast Presentation this year. From the beginning sequence of heading into game you will notice the “rock concert” feel that you see so often on real NFL Broadcasts.
Continue reading MADDEN NFL 17 PRESENTATION IMPROVEMENTS
I once asked a friend if he was looking forward to the next Madden NFL, as he is a huge Raiders fan. He told me he can’t play Madden due to vision problems; he couldn’t see anything that moved quickly and was small – like the pass icons. I decided that if I ever had the chance, I would try to improve the game so a wider audience could play Madden.
A couple years ago, Tiburon had an internal game jam to brainstorm new ideas. I took my accessibility research and put together a concept list. Madden NFL Game Accessibility won as the best new feature set.
Here’s what made it into Madden NFL 17 on Xbox One and PlayStation 4.
All accessibility settings in Madden NFL 17 are available on the “Visual Feedback” screen, via the “Settings” menu. These new options are all at the bottom of the list; you’ll go directly to them if you hit “up” once. All settings are optional, and your online opponent will not see whatever settings you have chosen.
Continue reading MADDEN NFL 17 ACCESSIBILITY IMPROVEMENTS
In order to add a deeper level of immersion on the field for Madden NFL 17 on Xbox One and PlayStation®4- we took a new approach to sound design in-game. In order to achieve this, we turned to Foley – a technique in which every day sound effects are added to the game to enhance the audio quality. The technique is named after Jack Foley, who established the basic modern techniques still used today.
Continue reading MADDEN 17 FOLEY DEV JOURNAL
Following up on last week’s release of the first gameplay details and presentation enhancements EA Sports has rolled out additional videos today that delve further into those areas for Madden NFL 13. Mark Schlereth hosts the videos – which are obviously much more concise than the initial 90 minute presentation but more valuable than the first trailer – featuring a number of development team members. They do a good job of communicating why the improvements are valuable while also providing some brand new replay footage in the process.
Some of the topics discussed include work on the graphics, the new presentation package and commentary team of Jim Nantz and Phil Simms, the introduction of the Nike uniforms, additional pass trajectories and different types of passes, the work done with play action, read-and-react defensive AI, and the disguising of defensive coverages and proper coverage assignments. Continue on to check out the two videos – one presentation based and the other focusing on gameplay – and leave any thoughts in the comments!
The Madden NFL 13 presentation team had some lofty goals this year. World Class presentation was No. 1 on their list. Everything that has been done in the past has been taken to the next level, as the new broadcast team of Jim Nantz and Phil Simms comes to life, making it look and sound as realistic as possible. The new Connected Careers mode (details coming June 4) wouldn’t be complete without them, keeping the presentation realistic.
With the new broadcast package, a fresh new user interface has been incorporated. The new main menu UI features tiles of live dynamic content, pertinent to your experiences. As each tile is highlighted they will change color and animate. The system has a very modern look, similar to a few things you may have seen on Xbox Live and iOS devices. The Play Now tile will suggest a division rival, after selecting your favorite team. Team select screens will now show team logos, instead of players from their respective teams.
In-game presentation has been beefed up with a new HUD, showing off the starting lineup, updated player stat banners and more.
Motion blur is seen in gameplay, as well as in replay mode. For example, when a player is being flipped, motion blur will show the core of that player as stationary, while the arms, feet and other extremities are spun, giving the user a spinning blur effect. In game graphics have been upgraded to show off the depth of field, unbelievable HDR lighting, shadows, reflections and more. Lighting from players that go from the shadows to the sun, will be dynamic. On-field art has been updated with sharper images. Continue reading Madden 13 Presentation (Operation Sports)