By: Alex Kierstein
I’ve been waiting to write this Forza Garage Roundup from my first day at Turn 10 a few months back, the moment I heard that one of the cars I love most—and that you, the community, have wanted for ages—was coming to Forza 4. One of the great things about being both a Forza Fan and a car guy is that even though I work here, I can occasionally geek out just as hard as you guys when it comes to the cars we’re including in this game.
Even the returning cars are pretty awesome, in my opinion, because I have serious love for the classic J-tin. The Hakosuka is definitely my favorite historic Nissan, and with the new lighting engine and customization options, it just looks great on the track and in any photo mode homespace. And then there’s the AE86, which has become the car of choice as the whole studio has gotten sucked into Rivals Mode drifting against each other, with the studio’s ace tuners and drifters going all out.
But I’m just delaying the inevitable by talking about the returning cars first, because no matter how great they are, we all know that the 1994 Nissan 240SX SE is the real star of this week’s Forza Garage lineup. And for many of you, it’s going to be the star of Forza Motorsport 4 itself. But whether you’re a die-hard drifter or not, the 240SX is a car that can do way more than just drift. It’s a blank slate for customizers, with a bunch of body kit options, and lots of powertrain options as well. Plus, I have to say the new model just looks great. Our car modelers are incredible, and the shots we’ve taken in game of the 240SX are sometimes almost indistinguishable from real life. There’s more to come in the future as we get the green light to reveal more in-game shots of new cars, but check out the taste of things to come with the shot of the 240SX below in its full glory, opposite-locked, and moving sideways, just like these Nissans will be doing in mass come October! Continue reading Forza Garage Thursday Roundup 8/25/11
By: Brian Ekberg
If you’ve been following the press coverage so far, you know that Forza Motorsport 4 is Turn 10 Studios’ biggest game yet. In fact, it’s so big that, despite the hundreds of stories, interviews, and videos that have appeared about Forza 4 since we officially announced back in December, there is still so much to talk about. We know there is plenty you want to know about Forza 4 and, in our brand new FM.net feature Forza Motorsport 4: Under the Hood, we’re going to shed as much light as we possibly can on those unanswered questions.
Each Wednesday for the next few weeks, we’ll be running a new segment of a lengthy interview I recently conducted with Turn 10 creative director Dan Greenawalt. In each edition we’ll be tackling a variety of subjects from around the Forza 4 universe… from a deep dive into the updated physics of Forza 4 to detailed explanations of Forza 4’s brand new game modes and much more.
While our goal for this series is to answer many of the common questions we’ve seen pop up on a regular basis online, we know you’ll always have more questions for us. That’s why we’re opening up the final edition of the Under the Hood series to you, the Forza Faithful. There we’ll be answering questions sent from our readers. If you’ve got a question you’d like to have answered, send us an e-mail to firstname.lastname@example.org the subject line “UNDER THE HOOD”. We’ll pick a number of questions for the final edition in the series and, while we won’t be able to answer every question that comes in, I can promise they will all be read.
In today’s inaugural edition of Under the Hood, we tackle a number of hot Forza 4 topics including the brand new Rivals mode, the return of user-hosted public lobbies, and a couple of burning questions.
Let’s start off with one of my favorite new features in Forza 4: Rivals mode. How would you describe this mode?
Rivals mode is basically a combination of career events, time trials, and multiplayer. It allows you to play against your friends in a diverse group of challenging events, even when your friends are offline. Your friend is represented on track by a ghost, but not one of our classic transparent “jellyfish” ghosts. It’s a fully liveried car–more similar to how Forza 3 multiplayer races work when you have them set to “collisions off.” Continue reading Forza Motorsport 4: Under the Hood Part 1