THQ Creative Director for WWE games Corey Ledesma recently spoke to THQ about the new WWE ’12 video game. Here are some highlights:
Q: Take me through your thoughts on how SvR ’11 was received, and what you could/wish your team could have done better?
Cory: We have a lot of pride in the work we put out there, so the team felt very good about WWE SmackDown vs. Raw 2011 being a solid product that fans were going to thoroughly enjoy. We were able to introduce a new mode, called WWE Universe, that we think was a very solid foundation for the future and got a lot of people excited to play the game. Adding dynamic object physics to gameplay was also another major addition that we felt changed the way the game looked and played for the better. All in all, we were generally pleased with how the game was received. With that being said, there were some game areas we were not completely satisfied with and feel need significant improvement. Our fans are intelligent, recognize a lot of those shortcomings as well and let us know about them. Continue reading WWE-THQ Rep WWE ’12 Q & A