Tag Archives: Road To Glory

NCAA 13 Community Blog – Road To Glory

Greetings, NCAA Football fans. My name is Chris Jacobs and I am a member of the EA SPORTS Game Changers program and you can find me at The Gaming Tailgate, an NCAA Football community site. Today I want to break down some of the improvements coming to NCAA Football 13’s Road to Glory mode.

To start with, let’s talk about some of the community requests that have been implemented this year. With users having four seasons to move from prized recruit to star player, some Road to Glory fans want to ramp up quickly and get playing time as soon as possible, while others want to move more deliberately up the depth chart after putting in the hard work in Practice and any Playing Time they may receive each week. In NCAA Football 13, Road to Glory has added in difficulty options (Freshman, Varsity, All-American, & Heisman) that will directly affect your progression in Coach Trust, XP, and Gameplay. This will give users the opportunity to play and progress the way they want within Road To Glory.

Perhaps the most frustrating aspect of Road to Glory in the past was the lack of touches for your player. This year the play-calling has been tuned to provide more carries for running backs and more pass plays for quarterbacks. Now your player will have more opportunities to shine and in turn, make the mode more enjoyable. Continue reading NCAA 13 Community Blog – Road To Glory

NCAA Football 13 Playbook #5 – Road to Glory Dev Blog

What’s going on NCAA  Football Community? It’s Alex Howell, back again to fill you in on my pride and joy, Road to Glory. Last year we introduced a lot of new and exciting features, so let me tell you a little about what we worked on this year.

The biggest feature coming to RTG, which you might have seen during the Heisman Challenge reveal, is Reaction Time. Without going into a terrible amount of detail since the cat is out of the bag, Reaction Time slows down the game when you hold the Left Trigger/L2. It’s simple, fun, and highly addicting.

 

Reaction Time is counted in seconds, and is depleted as you use it. So any time during the play when you hold LT/L2, you’re instantly thrown into Reaction Time. Then, when you release the trigger, you’re back at full speed. The transition flows extremely well from being in Reaction Time to being out ofit, because it does not take away from the overall game experience. Every camera angle for Reaction Time was tuned to bring you as close to the action as you could get, without losing track of what’s happening on the rest of the field.  Continue reading NCAA Football 13 Playbook #5 – Road to Glory Dev Blog