Tag Archives: WWE ’12

WWE-THQ Rep WWE ’12 Q & A

THQ Creative Director for WWE games Corey Ledesma recently spoke to THQ about the new WWE ’12 video game. Here are some highlights:

Q: Take me through your thoughts on how SvR ’11 was received, and what you could/wish your team could have done better?

Cory: We have a lot of pride in the work we put out there, so the team felt very good about WWE SmackDown vs. Raw 2011 being a solid product that fans were going to thoroughly enjoy. We were able to introduce a new mode, called WWE Universe, that we think was a very solid foundation for the future and got a lot of people excited to play the game. Adding dynamic object physics to gameplay was also another major addition that we felt changed the way the game looked and played for the better. All in all, we were generally pleased with how the game was received. With that being said, there were some game areas we were not completely satisfied with and feel need significant improvement. Our fans are intelligent, recognize a lot of those shortcomings as well and let us know about them. Continue reading WWE-THQ Rep WWE ’12 Q & A

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THQ Drops SD vs Raw, Rebrands As WWE ’12

There has been rumblings over the past few days that THQ’s new big announcement ahead of E3 was a big one. Since picking up and running with the name in 2004, WWE and THQ today announced that Smackdown vs. Raw will no longer be used as the name for the annual wrestling game series. Smackdown vs Raw has become the best-selling wrestling series of all time, but THQ has felt the brand has stagnated, fans complaining about lack of change, morphing, unrealistic physics, amongst other things. The brand war theme as well had grown old,  especially with the WWE dropping the emphasis on brand war, even dropping the SD vs Raw PPV Bragging Rights used to promote the game. It will take on a much simpler name starting this year with WWE ’12, which will still be developed by Yuke’s. Continue reading THQ Drops SD vs Raw, Rebrands As WWE ’12